When you butcher a corpse you get items.
Since there is no temperature info for these items they will be set to enviroment temperature.
As a result your freshly killed deer can give frozen meat as if the corpse had frozen instantly.
I am fixing this right now by making corpses temperature tracked like foods are.
The small bug will be fixed. But as I wait for the code to compile on this slow computer I thought that the corpse temperature (and the related work) could be used for other things too.
- Should frozen corpses not reanimate?
- Also should frozen corpses be un pulpable? Would be a nasty suprise when spring comes and zombies melt.
- Should frozen corpse renaimate into something else?
- Make corpses rot. it is annoying to butcher a good looking corpse only to get rotten meat.
- Other ideas?
Also this topic writing window is a great rubber duck. I had a problem on getting corpses to work with the temperature system due to how completely different corpse item is from food items (there is only one corpse item that gets all of its attributes set when it is created). Then I got a great idea for a
hack workaround. It is also easily modifiable so we can later add more hacks expand this workaround to make other strange items temperature tracked with minimal work and no fear of breaking things.