Well, you’re going to need someone with a bit more experience with C++ than me (I’m a java man), but here is some basic pseudo code that may help them:
private whatever assignShelter
if (assignShelter== null){
assign a shelter
}
else
shelter=assignShelter
When world deleted, assignShelter=null
You’re probably going to need someone to play around with the player and mapgen files to get this to work. I’d be able to do it if it was java, but I’m learning C++ on the fly as I mess with the code here.[/quote]
I actually thought you were kidding around when you asked if i knew how to code.
[quote=“Ferodaktyl, post:5, topic:1152”]The best option you have is to recreate your character until you respawn in the same starting location. It should’t take more than 2-3 tries. The evacuation shelters where you start are usually grouped around the same town or close, and if you mark some location with a spray can, it stays marked on the same map for any character you have. Also make sure you have Delete World set to 0 in options menu.
hope this helps.[/quote]
Ah right i didn’t know that the evac shelters were relatively close to eachother. It just seemed that everytime i started a new game, it also generated a new map for me. I have Delete World set to 0, so hopefully after a few spawns i will return to the evac shelter that i was working on!
Thanks for the help and advice guys.[/quote]
Nah, I goof on those that don’t need help, and help those that do.
I’m robin troll. Rofl rofl rofl.