what do YOU mean by what do I mean?
and I’ve taken to using aluminum cans filled with cola and root beer as ammunition. this is quite amusing.
what do YOU mean by what do I mean?
and I’ve taken to using aluminum cans filled with cola and root beer as ammunition. this is quite amusing.
No, I mean what does the word “Nop” mean, cause ive heard people use it as their names for games etc
Could be ‘No Problem’ or ‘Not Our Problem’ or 'Network Operations"…could mean a lot of things, none of which I use ^.^. My name ‘Nopkar’ is an alias I’ve used since I was six (almost 2 decades now) and it was simply two syllables I thought sounded good at the time.
Fun Fact: It was the name of my very first trainer on pokemon yellow.
I am the ORIGINAL Nopkar, the only in most settings.
I am EVERYWHERE.
Xbox Live, PSN, hotmail, youtube (lost long ago), Runescape (again, lost to the ages), World of warcraft, battle.net, World of Tanks etc etc…
I LOVE POKEMON YELLOW XD
Money has value in so much as people think it has value, and this belief is widely dependent on another belief of whether there is enough of a homogenized belief among other people you will come across to see it as valuable.
The description of the gold bar in the bank seems to indicate that tradition value might have been trimmed off the in ensuing cataclysm. It’s like in a war torn country, why would you trade something for paper money when the next person you come across might not give you his food when try to buy it off of him? The government that backs it is gone, the banks where you can store it and trade for some other financial services are gone, and most surviving people have been reduced to being focused on their immediate short term survival.
In face of the temporary loss of confidence of paper currency, there is an additional factor that money itself has lost value. For example, even if you give someone a gold bar for instance or a hundred thousand dollars in cash, they might not be willing to part with the few cans of food he has if it means an additional risk to his own life in going into a city for food again.
This should only be temporary though.[/quote]
The idea that currency would lose its value immediately following a disaster is a little excessive. We have an entire culture and ideology that is built around the dollar having value. It is an illusion - the dollar has no actual value, it is not tied to gold anymore, it is fabricated from nothing. Most people are going to maintain the illusion that it has value for some time past any particular government-collapsing disaster. Will there be corporations trading stock? No. But for people exchanging currency for food etc, there’s going to be enough persistence for that to remain reasonable. The entire population isn’t going to go from ‘I just paid my taxes last month, yesterday I stockpiled food and water using money’ to ‘today the bombs fell, so I am going to use my money to start a campfire because it obviously no longer has value.’
Because a) there is no reason to believe that the government isn’t alive and well. At least to the survivor, they have no reason to think that. And b) currency always has some value when there are people willing to take it in exchange for goods and services.
Over time the value of currency would decrease as resources become increasingly scarce, people to trade with decrease, and available money increases (grabbed from cash registers and banks where nobody was around to protect it), until eventually it is all but without value. But Cataclysm takes place over the days and weeks and months directly following the cataclysm, it’s not 200 years in the future like a lot of post-apoc games. It would be interesting if NPCs grew less and less interested in money over time(asking higher and higher prices for stuff), until eventually they just won’t accept it.
But this is about vending machines, really. They will not stop accepting coins anytime soon, regardless of economic collapse.
Well, government or a conglomerate of banks backing might give some value. In any case, gold has not much value either :o. It’s value is that it is valued by other people as an alternative to paper money, this made up notion far outstrips the little practical use it finds in industry. There are far more essential elements and materials out there, that are much harder to find replacements for, that do not have such an inflated value.
In any case, I think there is a case that people in this game would not value value money so much any more.
The break down of nearly all communication aside from a few emergency broadcasts, there’s usually no more than a handful of people running around, and every and all areas where people congregate are infested with zombies. Sure, you might not throw your money away or burn it, and might even take some with you, but you are sure as heck not going to accept any when trading with other people, especially when the risks of getting another one of whatever you’re trading is immense. Paper money will only be kept insomuch as the person is hoping that the government that backs it comes back again.
… hehehehe… I’m sorry, but this needs to happen.
The idea that currency would lose its value immediately following a disaster is a little excessive. We have an entire culture and ideology that is built around the dollar having value. It is an illusion - the dollar has no actual value, it is not tied to gold anymore, it is fabricated from nothing. Most people are going to maintain the illusion that it has value for some time past any particular government-collapsing disaster. Will there be corporations trading stock? No. But for people exchanging currency for food etc, there's going to be enough persistence for that to remain reasonable. The entire population isn't going to go from 'I just paid my taxes last month, yesterday I stockpiled food and water using money' to 'today the bombs fell, so I am going to use my money to start a campfire because it obviously no longer has value.'
It depends on the scale of the disaster. If people are dying like animals the economy would be very shaky as is. Depends if the government is going to survive as more than a few isolated areas. Farmers would be the richest people on earth because they could make food etc.
E.g A morbidly obese fat-cat banker comes down to your farm. He’s dying, infected and obviously wouldn’t be able to survive for himself in the forest for a few days, but has three suitcases stuffed with stolen cash. Other than that you don’t think he could bring generally anything worthwhile to your community. Do you feed him? Y/N/Hell No.
As for the small scale, it’s entirely possible.
Still, I generally believe most people would fall back to a barter system. I for one, in such a situation would use:
[ul][li]Tinned food [/li]
[li]Canned drink[/li]
[li]Medical supplies[/li]
[li]Weapons[/li]
[li]Tools[/li]
[li]Service: Guard duty/Escort.[/li]
[li]Service: Sexy Time Escort. For female clients only. [/li]
[li]Service: Medical. Again, for female clients only.[size=4pt]All you other guys can die off, muehehehe…[/size][/li][/ul]
As a standard form of trade or payment.
Personally, I think the best thing for barter would be bullets. It’s lightweight, easy to carry, and has an obvious function.
I would agree because Metro did it so well, but the way Cata spreads out bullets (and doesn’t at all force you to use them) they’ll be simply currency in melee based games and extremely life-changing material in games where you use, say, a shotgun. That’s a horrible imbalance, no? And not to mention the amount of ammo in turrets… plus, how would we code like thirty different ammo types into an economy, and how would survivors keep their value stable?
I would agree because Metro did it so well, but the way Cata spreads out bullets (and doesn’t at all force you to use them) they’ll be simply currency in melee based games and extremely life-changing material in games where you use, say, a shotgun. That’s a horrible imbalance, no? And not to mention the amount of ammo in turrets… plus, how would we code like thirty different ammo types into an economy, and how would survivors keep their value stable?[/quote]
I’d base the economic value of things on how much said person actually needs them, a barter economy doesn’t give everything a price.
If you find an NPC that is starving, he’ll pay you quite a bit for some tins of food. If he has a shotgun and no/low ammo, he’ll buy shotgun shells at a premium. If you try to sell him a pile of .22 ammo he can’t use when he’s starving why would he bother trading with you at all?
Things that give morale like chocolate bars, liquor, novels/playboy would have a higher chance to barter with because they’re guaranteed to be used.