Thinking of target ranges… I wonder if adding a few target dummies (handled like monsters but when “killed” or walked in to, drop a item that can spawn it again…)
[spoiler=Something like this? maybe…][code]
{
“type” : “MONSTER”,
“id” : “mon_target”,
“name”: “target dummy”,
“species”:“ROBOT”,//not sure…
“default_faction”:“vermin”,//not sure…nothing should bother smacking it really however…
“symbol”:“T”,
“color”:“light_green”,
“size”:“MEDIUM”,
“material”:“steel”,
“diff”:8,
“aggression”:0,
“morale”:0,
“speed”:100,
“melee_skill”:0,
“melee_dice”:0,
“melee_dice_sides”:0,
“melee_cut”:0,
“dodge”:0,
“armor_bash”:0,
“armor_cut”:0,
“revert_to_itype”: “broken_target”,
“hp”:200,
“death_function”:“BROKEN”,//i wonder if this works…
“description”:“An target plate.”,
“flags”:[“NO_BREATHE”, “IMMOBILE”, “FIREPROOF”, “NOGIB”, “VERMIN”],
}
{
“id”: “broken_target”,
“type”: “TOOL”,
“symbol”: “;”,
“color”: “light_green”,
“name”: “target dummy”,
“description”: “”, //description are sooo not my strong point…
“price”: 12000,
“material”: [“steel”],
“weight”: 2355,
“volume”: 30,
“bashing”: 4,
“cutting”: 0,
“to_hit”: -6,
“max_charges”: 0,
“initial_charges”: 0,
“charges_per_use”: 0,
“turns_per_charge”: 0,
“ammo”: “NULL”,
“revert_to”: “null”,
“use_action”: {
“type”: “place_monster”,
“monster_id”: “mon_target”,
“moves”: 100
}
},
[/code][/spoiler]