Ah. Yes evidently it did. I misinterpreted “vehicle teleportation”. That is entirely on me. My apologies.
Even if minefields act as you say they do (they don’t from my experience, pretty consistent in annihilating most things that step on them, but I’ve never tried to walk through a minefield), there’s still plenty of other dangers the player could be RNG’d into - hordes, locked rooms, magma/lava… However unlikely, any random chance of an instant loss renders it unusable as far as I’m concerned.
And the black hole/explosion - it’s a bad idea. Which I am telling you. We call this “feedback”.
Why not just base the teleporter on teleportation tech that already exists in-game? Specifically the Teleportation Unit CBM. Only give the player teleportation sickness as a consistent consequence, and teleport to a random space within the targeted map tile if they somehow randomly misalign.