I made this post on GitHub and was requested to move it here (Issue #27061). Below is a Copy Paste of the OP.
I would like to suggest a game mode that would keep the player moving.
One of the great strengths of the game FTL was the aspect that the player couldn’t just leisurely explore an area and amass all the resources that they needed and then move on when they wanted to. (There is a certain amount of boredom that constantly amassing resources creates). In FTL the player felt constantly hounded and were eventually punished for staying too long in one spot, forcing the player to make difficult choices and increasing the games excitement.
The idea is that this would encourage players to make critical choices and to pack light and/or to always carry their essential gear on themselves. Dissuading players from becoming hoarders. Keeping players cold, sick, and desperate instead of sitting on a lifetime supply of cough syrup.
Should I take the Hummer or the RV?
Katana or Awl Pike?
Multi-tool or Screwdriver set?
Some examples/ideas of a good motivator might be Blight, Nuclear Winter, Fire, Increased Zombie Presence/Threat, etc. It could also be something like the ghost from Spelunky.
Maybe a combination?
I’m no programmer, I just want to try to share my perspective to see if anyone can make some good of it.