[quote=“gtaguy, post:11, topic:5184”]The real problem here is that acid rain should damage vehicle roof tiles and solar panels (to a much larger extent). Like roof tiles on vehicles break after two weeks and the shit underneath stats getting damaged. Leaving large piles of scrap everywhere. It makes you have to have a perm base to hide from acid rain. It doesn’t make sense that acid that can dissolve bones cannot dissolve steel.
Oh and have the windows be fine.[/quote]
If acid rain were to damage roofs and solar panels then there should be none left out in the open due to acid rain. This also calls into question all roofs in general - including those on any structure in the game such as houses.
From within the context of the game’s environment it wouldn’t make sense for vehicle roofs (and solar panels) to suddenly start taking damage only after the player encountered them. Plus why would only vehicle roofs be harmed while building roofs would be immune?
For this reason and because I tend to dislike equipment deterioration just for the sake of ‘difficulty’ (but, in actuality, it isn’t difficult to simply stop every X minutes and repair something - that’s just time consuming and annoying) is bad design - I would suggest that this not happen.
On the flip side if people are generally all for this I could see using a special coating on materials to protect them from the acid rain so that one never has to worry about it again. This gives a progression path to escape the annoyance of always having to repair stuff due to the environmental factors, gives a source of interest to pursue (find the paint / coating or craft it), and, therefore, adds to the overall scope of the game.
This also addresses the potential in-game inconsistency (which harms immersion) that vehicles suddenly start taking damage only after the player encounters them. Instead, the coating could fail (be removed) upon being damaged but, even then, this would mean one would only find either perfect roofs or completed destroyed roofs so I dunno about that.
This, in turn, is better design (although I’m still not sure about the overall ‘value’ of implementing this) since it provides a series of in-game incentives to play more of the game combined with a sense of accomplishment upon completion with a great reward (no longer having to repair / maintain due to acid rain.)
Overall, I’d suggest leaving acid rain to harm flesh and body stuff and leave it as it is.