The issue, in a nutshell, is this:
Anything in this list Flags - Cataclysm: Dark Days Ahead de facto effectively performs the same functions as “proper” vehicle controls (Vehicle controls - Cataclysm: Dark Days Ahead).
This is an issue because quite a few items in that list are wa-a-ay lower tech (both in terms of crafting tools and materials requirements and by the virtue of being auto-learned as a recipe).
That’s not a major issue, but it just feels quite out of place to have a higher-tech item that is, effectively, completely redundant.
So what would be the preferred way of addressing this?
- lower crafting requirements of vehicle controls to the point they are about the same “tech level” as oars/sail/etc
- limit some engine types to prevent them from working at all unless “proper” vehicle controls are installed
- do nothing (Homemade atomic tanks controled via oars go BRRRR!)
- something else?