[quote=“Wyzack, post:16, topic:11222”][quote=“evilexecutive, post:6, topic:11222”]It’s probably just you. I play on 25x Spawn, with Experimental Z Levels, and I’ve found the vaults to be pretty much just nearly empty. Except for maybe a few albino penguins in the command center. Even the towns above are nearly ghost-towns, with almost nothing worthwhile to loot.
I don’t fuck with the albino penguins. Maybe its because I played Don’t Starve, but they don’t sit right with me. Even in power armour, I’m scared that they’re some kind of joke monster that will instantly vaporize me if I try to kill them. The last time I saw a joke monster, it spawned over 25,000 hulks.
Come to think of it, whatever happened to Shia Labeouf? I’ve seen him only once in the entire 2 years I’ve played this game.[/quote]
This is most certainly a bug, possibly from playing on super high spawn levels. These areas are supposed to be occupied by a special monster called irradiated wanderers, and with multi z simulation it causes horrendous lag and kills the NPCs. Has anyone made a blacklist mod or some other type of fix?[/quote]
I also play on Latest Experimental, and they’ve been empty on my alt-worlds with 1x spawn rate too. They have -ALWAYS- been empty for me, in the 2 years I’ve played this game. It seems that no matter what I do, I never find anything in those vaults, or in the towns above. They’re always spooky ghost towns with no radiation, monsters, or anything in the vaults except for the damn Albino Penguins. Hell, I turned the craters into farmland to grow weed and strawberries. Usually at this point I ignore them, except for the rare occasions that I feel like my Dwarf Fortress could do with more radiation biomonitors for its STALKER-room, so I loot the STALKER-Room from the vaults to get more biomonitors.