[b]I was just wondering if folks would be interested in me uploading a copy of the mutations.json file where you could choose specific mutations at character creation. (Recent experimental build’s file)
[glow=green,2,300]Frankly I thought it was strange that this isn’t possible with a simple options menu tweak or something, to give us the option to let us choose mutations at the start.[/glow]
True there would be spoilers, or we could easily code in a new profession (in 4 mins I basically made a profession that has super regenerative abilities, sub dermal armour cbm’s, adamantium claws…). True we can just use the cheat debug menu, but I thought “coding takes us out the game, and most only go into the debug menu as a last resort”. At character creation people might just want an easy way to tweak, so I spent about 10 mins in the mutation.json and made ALL mutations choosable at character creation, from positive to negative traits, and just the ones that add flavour but otherwise do nothing.
The great thing is that in the JSON files the mutations already come with trait point values, and conflicting traits grey out in the creation menu just like the default “long sighted vs short sighted” traits do, really robust.
I just made a character that happened to have the “roomy shell” mutation (and only this), started the game in winter, really cold weather came in and thought “screw this, I’m cold” and withdrew into the shell, where I was cosy, and slept throughout the night…woke up being eaten by a zombie
lol, but the shell held up against the attack and I managed to run away. I feel most mutations are self balancing, like the roomy shell mutation gives you a warm place to pull into with an activation option, and the shell can protect from damage when your inside it, but it also makes it so you can’t move when pulled inside, and you even use backpacks, severely cutting down on how much volume you can carry.
I’m just curious if there’s a want for me to upload the file, as far as I know all I can do is make it so you have to overwrite the mutations.json, there isn’t an easier way is there? :)[/b]