[quote=“Keyword22, post:1, topic:1748”]As the title describes, a way to turn off certain monsters would be kind of cool.
Like having a Fungal zombie apocalypse (coughThe last of usCough) without normal zombies, mutants, or giant insects.
I don’t know if this has been planned or has been already modded into the game.[/quote]
We can already change monster frequency by editing [tt]monstergroups.json[/tt] in Cataclysm’s [tt]*/data/raw[/tt] folder. There are several groups for zeds, so be certain to change them all. If you don’t want specific monsters to appear in that group type, then delete an entire line. Here’s an example:
[tt] {
“name” : “GROUP_ZOMBIE”,
“default” : “mon_zombie”,
“monsters” : [
{ “monster” : “mon_zombie_cop”, “freq” : 20, “multiplier” : 3 },
{ “monster” : “mon_zombie_fast”, “freq” : 70, “multiplier” : 2 },
{ “monster” : “mon_zombie_grabber”, “freq” : 70, “multiplier” : 1 },
{ “monster” : “mon_skeleton”, “freq” : 30, “multiplier” : 2 },
{ “monster” : “mon_zombie_smoker”, “freq” : 30, “multiplier” : 5 },
{ “monster” : “mon_zombie_shrieker”, “freq” : 30, “multiplier” : 5 },
{ “monster” : “mon_zombie_spitter”, “freq” : 30, “multiplier” : 5 },
{ “monster” : “mon_zombie_electric”, “freq” : 30, “multiplier” : 5 },
{ “monster” : “mon_zombie_necro”, “freq” : 1, “multiplier” : 25 },
{ “monster” : “mon_boomer”, “freq” : 30, “multiplier” : 7 },
{ “monster” : “mon_zombie_brute”, “freq” : 10, “multiplier” : 15 },
{ “monster” : “mon_zombie_hulk”, “freq” : 1, “multiplier” : 50 },
{ “monster” : “mon_zombie_master”, “freq” : 1, “multiplier” : 25 },
{ “monster” : “mon_crow”, “freq” : 1, “multiplier” : 0 }
]
},
[/tt]
I suggest you not delete an entire group, just the specific monsters in it, or you might break something.