Would something that reduces the chance of all mutation from radiation, marloss berries, misinstalled bionics, and anything I missed (please tell me) work?
Yeah that was a bad analogy on my part since a bad mutation at the wrong time (high thirst while fighting a rat king) can kill you. But I think something that reduces the chance of mutation altogether works both tactically (insurance) and strategically (you don’t need purifiers, royal jellies, or as much environmental protection when exploring radioactive areas) if there really aren’t any good or bad mutations.
Could you explain your reasoning on that? From what I understand, intelligence is a somewhat situational but still fairly useful stat to spend points on, especially in the long term (reading, learning skills, recovering rusted skill levels, crafting, working with computers, installing bionics).
It’s not investing in the long term that’s bad; it’s investing so much in the long term that you severely handicap yourself in the short run. It’s the gameplay mechanics that result from playing around that short-term handicap that I don’t like, because it requires that I min/max, grind, and powerplay to overcome the handicap. I’d rather not have the handicap in the first place. If that means I have to reduce the long-term benefits of something in order to justify eliminating the short-term handicap, so be it. I can live with that.
Some ideas for starting traits:
*baccanalian
-good and bad effects of drugs and alcohol last twice as long
morale cap traits
I can probably do these myself.
[spoiler]*manic depressive
- halves the cap at which you experience both good and bad morale effects
*stoic
- double the cap at which you experience both good and bad morale effects[/spoiler]
stat cap traits
These are not possible right now. I’m curious what you think of modifying the high stat cap. Also how would I gray out all the other high stat cap traits whenever one of these is chosen? How would that work with points already spent on stats? Would it have to reset them or something?
[spoiler]*naturally gifted athelete // musclehead - you think with your body, not your head
-Good: change the high stat cap for str and dex from 14 to 20
-Bad: change the high stat cap for int and per from 14 to 8
*intellectual
-good: change the high stat cap for int and per from 14 to 20
-bad: change the high stat cap for str and dex from 14 to 8
*persistant // you’re not the best at anything, but you just can’t quit
-good: negate body part low hp penalties and pain penalties
-good: halve hunger and thirst penalties to morale and stats (if the latter exist)
-bad: change the high stat cap for all stats to 8
-bad: reduce the skill learning rate to 75% of it’s current value
*superhuman
-good: stat caps for all stats are 20
-bad: starting hp is reduced to 25% (or maybe 33%, or 50%)[/spoiler]
morale modifying traits
I can probably figure out how to do these on my own.
[spoiler]*fighter
-gain 1 morale every time you attack, capped at 20 morale
-high adrenaline doubles the amount of morale you gain from an attack to 2, and doubles the cap to 40 morale
*nature_lover
-gain one morale every consequtive 5 minutes spent you are in a plain, forest, or swamp tile, capped at 20 morale
-animal empathy doubles the morale gained to 2 per 5 minutes, and doubles the cap to 40
*athlete //maybe runner instead
-gain one morale every 5 minutes spent moving, capped at 20 morale
-parkour doubles that to 2 morale every 5 minutes, and doubles the cap to 40
*swimmer //you are at home in the water
-gain one morale every consequtive 10 minutes spent in a pool, shallow water
-gain one morale every 5 minutes spent in deep water
-both are capped at 20 morale total
-some trait or another doubles the morale gained and the cap
*reader
-gain one morale every 5 minutes spent reading, capped at 20 morale
-fast reader doubles that cap to 40, and doubles the amount of morale gained to 2 every 5 minutes
*self-starter
-gain one morale every 5 minutes spent crafting, cooking, building, etc, capped at 20 morale
-fast learner doubles that to two morale every 5 minutes and doubles the cap to 40 morale[/spoiler][/quote]
No.
If you want something that works for you: that’s your call, you don’t need to ask me.
If you want to mess up mainline: I rather like seeing my character develop. Having everything bleah’d down isn’t going to work. Mutations are one of the reasons I got into Cata in the first place. Making them all “balanced” and non-effectual runs the wrong way for my taste.
I don’t consider my character build problematic, nor do I feel that finding workarounds is necessarily a bad thing. You play your way, I play mine.