Yes, i tried to play without them, it was miserable.
This and the tires should wear down are old planned features, i canât wait for them! Driving around cities and other dangers makes the car too useful.
That is so dwarf fortress-ish. John McMechanic has been happy lately. He dined in a very good dining room recently. He admired a fine curtains recently.
Exacly, always bothered me i could find fresh milk etc. after years on the shelves. Getting food should be a perpetual problem. When the rotting times was changed i had to discard hundreds of food.
Exacly, also there should be hoarding and item destroying monsters, the giant ants, the blobs, maybe some monkey-like low intelligent monsters. I miss the acid rain which destroyed anything outside. It was an overkill, but it felt good to survive it and saw the havoc it left behind. But we have acid leaking monsters, they could destroy things too.
The lore of the game is that there was considerable instability before the zombiefication became known, with lots of riots and police brutality.
Anyone arrested/killed/injured on those would mean a car in decent condition on the streets somewhere.
The zombiefication wasnât that fast, but plenty of people still got caught before getting to safety (or to their vehicles). There were also many survivors who fled to the FEMA camp or similar, who might have piled up in buses to get there rather than go on their own.
In my experience, itâs easy-ish to get one or two cars that can run after checking, say, a parking lot or half a town if you have a screwdriver, but most of those cars wonât last you more than 2~3 trips before breaking down, less if you ever use it to dispose of zombie groups.
Usually, you canât get them running again without a few tools, some scavenging, some mechanics skill (2~3), some zombie-clearing and some surplus food to grind mechanics if necessary.
With everyone driving off all at once, all but the most rural of areas will be totally congested almost immediately. Anyone not willing to hang around for the zombie apocalypse and not being lucky enough to be in the first 10%-20% to leave will likely be stuck in traffic, particularly if the zombies cause a crash. A single crash on even an advanced road like an interstate highway can cause a severe traffic jam under ideal conditions during rush hour. With everyone running during an apocalypse, a total stopping of traffic is practically guaranteed. This means folks will dump perfectly working, gassed up cars all the time.
Anyway, like I said, they can make it harder by incorporating an ignition interlock system like modern cars have anyway. Canât âhotwireâ a modern car like they do in the movies with a screwdriver anymore.
honestly a car is nice but theyâre kinda useless in the city
I mean generally I find the average city has about twenty to thirty map tiles of road and there you can find maybe six to eight running but only four drive ready some of which will be torn apart because running
problem is thereâs usually about twenty five cars so no driving in the road really buildings are straight out forests are death traps you take away fields cars are honestly useless aside from using some frames to staple a solar panel to a fridge and some decent internal lights
I dunno, I drive the Sun Wave through cities all the time. Itâs five wide by twelve long now, I think. A little unwieldy, but having laser rifle turrets (and maybe some precious plutonium if the batteries start to run low) makes it fairly easy to push into a town center if I need some particular piece of loot.
Old just like this topic. By default you start the game in a shelter, without food or any equipment, which means you canât be there for months, AFAIR the original (now outdated and really old) lore stated the cataclysm happened just few hours before the game start (portals opened, monsters came and murdered everyone but soon most of them died because of the acid rains or because they was unfit to this world). Anyway, soon or later the lore will be rewritten to reflect the game changes.
I disagree, car is life, a getaway car when the monsters are too strong, it can outrun anything. Also you can lure monsters away from a place with honk and drive around them. Most of the time i drive around the cities and looting interesting houses. Sometimes slowly clearing a city on foot but my car is always near for a fast retreat.
If i have to drive through a city i drive slowly, there is no need to hurry and with some practice it is easy to maneuver through. Of course there are times when i have to turn back because there are too many wreckage and zombies on the road, but still faster and safer than on foot. Sometimes i can drive through a city horde, with some speed i can left most of the zombies behind before they could reach the car. Of course sometimes i miscalculate and stuck with the car, but it is an excellent obstacle between me and the zombies while i retreat into some building. So, cars are great.
Nice, i never had the patience to build something big, my greatest accomplishments are restored armored cars with a machine gun turret. Even they are overpowered against zombies and bandits.
I started using cars not so long ago but i donât think car is an achievment. The mobile fortress with turrets is an accomplishment, though.
I doubt that decreasing number of working cars will balance anything. It could be implemented as a mod in blacklist section but surely not as a standard option.
This. I really hate all those leaky tanks in the cars. I understand that damage is randomized, but seeing a literal MAIN BATTLE TANK thatâs leaking diesel on the tarmac just pains me so much. Itâs quite hard to damage a fuel tank in a vehicle unless you smash your ride into a light post or a tree at 60 mph, and at that point there will just be no car at all.
Itâs really pitiful observing all this mess with the cars in CDDA. Really, there are millions upon millions of cars in any country, and a lot of them are in a nice shape. And a nice shape does not mean âI can probably start the engine and drive at least a mile away from here,â it literally means that all parts are green or MAYBE yellow. No pink or red parts, not to say grey.
And @vassock is right, the main obstacle in a situation like post-apocalypse regarding cars is the basic need to have a key to start an engine. Of course, most cars are not protected with anything but a factory issued immobilizer, but it effectively stops a random guy from running away with your car. Surely, a professional car thief can bypass any immobilizers, car alarms, blockers and other security features in a matter of minutes, but your character is not exactly this guy, right?
So seeing damaged cars standing in the streets is horrible and should be changed, imho. Getting inside a car and driving away is unrealistic and also should be changed, itâs not Grand Theft Auto here.
But maybe car keys could be added. Like you see a Humvee standing in the middle of the road and some zombie soldiers running around, and one of them should have the keys.
Some cars could also have the keys in a lock, like the instance where the person has to run away or just gets eaten right in a driverâs seat.
The Zeds are also really annoying because they just blindly smash the cars in their way wherever they go. It gets absurdly stupid when a Zed can not walk around a single corner of the car and starts whacking it to death. Really. An obstacle avoidance intelligence should be present even in their heads, since they are already able to maneuver around walls and things having walls.
Stealing a car isnât as difficult as one may think. In a world where the prospective thief doesnât even have to worry about being sneaky about it, it would be even easier. âGone in 60 Secondsâ is not an accurate representation of stealing cars in real life. You donât need to be some âprofessional car thiefâ to jack a whip, you just need a functioning knowledge of how cars do stuff. Mechanics 1, maybe. Electronics 1 or 2 as well for E-cars.
Also:
Just for that, go find me the Humvee keys and go pick up fifty feet of flight line from Supply. While youâre at it, go find some chemlight batteries and blinker fluid so we have everything we need.
The original reasoning that most cars are damaged was acid rain at the beginning of the Cataclysm. Iâm not sure if that has survived the lore changes as the game has evolved. But I could see much of the damage on cars coming from a horde of zombies coursing through the city eating people as they flee in the days/hours just before our characters wake up and start treading through the âemptyâ cities. But some of the damage is extreme for even a horde stampeding past.
The real reason cars are so damaged is game balance. A death mobile is relatively easy to make when you focus on it. If most cars were in good condition then it would be even easier.
You should really rein in the harsh tone here. This kind of thing makes me want to just ignore your problem.
Adding immobilizers and key-based access and then removing some of the vehicular damage is fine, so get to it. If you canât, please request it politely instead of being rude about it.
That is in peacetime, dda is literally a post-apocalyptic warzone. Riots, fires, gunfire, explosions, rampaging monsters, panicking drivers. We donât have a system for accounting for all these sources of damage individually, so instead we have random damage.
If you have an outline for what sources of damage are reasonable to apply, provide it and someone can look at applying it. If not, youâre not helping, just repeating that you think thereâs a problem doesnât do much, but if you can round up some information and rationale for how it should work, you would be helping a great deal.
Iâve never intented to be rude to anyone about the problems or things I personally donât like in CDDA. The way I meant it is that I myself feel pain when I see so many cars that are damaged in a strange way (including internal parts).
I just didnât understand this phrase (since iâm not a native speaker or such). You mean things like proposing a model for a âcar that has been used as a bullet shieldâ and listing parts that could appear damaged?