It’s because you don’t have the ammunition on hand to reload it
Why are lye and lye powder different items?
About what “modded” version are you talking about? Coolthulhu’s version?
The trait gives exactly the same extra range as 6 points of perception. This is a flat (ie. non-scaling) increase. Rest is eye encumbrance and light. Not all nights are equally dark.
You can just bring a jackhammer or an oxy torch. Wasting 4-8 stat points on a stat that stops being useful will hurt you in the long term.
Even after the nerf to morale stacking, you can still gain 10 morale from smoking 3 doses of crack, 2 extra from meth, 2 from morale, 1 from nicotine. That’s all semi-common stuff.
So even if you’re a genius winning all the math olympics as a kid, a crackhead chain smoker on meth will still outsmart you.
Winners do drugs until their tiny brain rots (then they go cold turkey), losers who didn’t dump int and per can only passively-aggressively tip their fedoras and quote Rick & Morty because their dumped actually-important-stats (that can’t be easily buffed) matter for everything else. Unless they are playing in ez mode, ie. single pool.
The trait gives exactly the same extra range as 6 points of perception. This is a flat (ie. non-scaling) increase. Rest is eye encumbrance and light. Not all nights are equally dark.
You can just bring a jackhammer or an oxy torch. Wasting 4-8 stat points on a stat that stops being useful will hurt you in the long term.
Even after the nerf to morale stacking, you can still gain 10 morale from smoking 3 doses of crack, 2 extra from meth, 2 from morale, 1 from nicotine. That’s all semi-common stuff.
So even if you’re a genius winning all the math olympics as a kid, a crackhead chain smoker on meth will still outsmart you.
Winners do drugs until their tiny brain rots (then they go cold turkey), losers who didn’t dump int and per can only passively-aggressively tip their fedoras and quote Rick & Morty because their dumped actually-important-stats (that can’t be easily buffed) matter for everything else. Unless they are playing in ez mode, ie. single pool.[/quote]
a) taking drugs is dumb
b) single pool for life, man
c) acetylene torches are heavy and annoying
I don’t get why everyone is so okay with downing so much crack and meth. It’s just disgusting.
How about an iron pick? Strike the lab!
[quote=“Adragis029, post:18146, topic:42”]a) taking drugs is dumb
b) single pool for life, man[/quote]
You’re missing out on all the fun and challenges.
So, in context of Int and Perc being “dump stat” with multiple pools— a we talking “keep at 8” dump stat or are we talking “lower to 4” dump stat?
It seems to me that throwing sticks are vastly better than wooden javelins, but I can’t see any reason for that in their stats - any insights into which numbers make the difference?
[quote=“Coolthulhu, post:18148, topic:42”][quote=“Adragis029, post:18146, topic:42”]a) taking drugs is dumb
b) single pool for life, man[/quote]
You’re missing out on all the fun and challenges.[/quote]
No, I’m missing out on abusing an INCREDIBLY stupid mechanic (that doing crack, meth, and nicotine all at once makes you smarter (AT ALL, much less double average)).
That’s really overpowered, but… not enough for me.
If the fail rate is higher than 20%, then I won’t try to install.
I have a battery charger which is a vehicle part but it seems is not available in the parts list so I can’t install it, how do I make it function
You need to put it on a space that has item storage capacity. Like a cargo space or a trunk.
I just realized lol, thanks for the quick response though.
Does anyone know the math behind how much noise is made by a gunshot in this game now?
(Yes this is a double post but this something a kinda want answered so I can make an as val for myself.
How often is it safe to take mutagen without getting addicted, and is purifier addictive? Also, does the Addcitive Personality trait affect the chance mutagen dependence?
addiction to mutagen is a medical mutation tree only thing.
Not from my experience but then again it might only be your mod.
according to the wiki (Throwing - The Cataclysm: Dark Days Ahead Wiki) “Damage of the thrown item increases with its melee damage, weight and your strength, but decreases with item’s volume.”
So basically the heavir and the lower the volume, the better. Personally i have found that javelins are only good with the atlatl; but nothing defeats throwing axes or their lower counterpart throwing knives.
according to the wiki (Throwing - The Cataclysm: Dark Days Ahead Wiki) “Damage of the thrown item increases with its melee damage, weight and your strength, but decreases with item’s volume.”
So basically the heavir and the lower the volume, the better. Personally i have found that javelins are only good with the atlatl; but nothing defeats throwing axes or their lower counterpart throwing knives.[/quote]
Unfortunately like the old gunshot noise formula things on the wiki are not entirely up to date.