[quote=“Etherdreamer, post:1, topic:11081”]Greetings, First english is not my main tongue, so funny grammar incomming.
I find this game like 2 days ago, and it hook me hard (as well the game is hard too and deep as I like from a game)
After dying a lot just for start zombie, and annoying insanely fast jumper zombie, I lurked google and forums for find the best suitable starter build.
And most guides are outdated. That why I make this thread.
What kind of start are you using? The strategies to surviving vary with each situation. What are you getting killed by? Straight up damage, or zombie infections? Are you doing well with weapons, and fighting?
Other than that, for universally applicable advice, I’d say the primary thing to surviving your encounters is to take into account terrain. Shrubs are a life saver, all entities, player or otherwise that walks onto one will be slowed down for one or more turns depending on their speed. Often times this allows the player an extra hit or two if the zombie is standing on it letting the player get away with no damage at all.
A trick I like to use, if I’m desperate enough is to make a kill zone like a checker board but with holes. This would of course require planning in advance and a lot of time, but is very useful for non-ranged (or ranged if you make the checker board large enough) hordes.
Other than this, simply dragging around a shopping cart and positioning it between you and the zombie whenever they get close is a much easier and more versatile solution, although can’t handle large hordes as well as the checkers. I am not sure whether different types of vehicle modules slow down entities more than others, if anyone knows, please shower me in your knowledge.
For weapons, I generally like ranged weapons. Hand-to-hand, especially early hand-to hand, is a very risky business as damage in this game and the resulting pain is cumulative and will make your character perform worse and worse. At bottom, even if you can’t fashion a short-bow, a few point sticks that you throw (t) can often be enough, although they are quite bulky and you can’t carry that many thus limiting their usefulness. Slings also come easy, although they are near useless unless you have a lot of ammo.
Keep an eye on your encumbrance as well. It is cumulative, and its effects are cumulative as well. The higher it is, especially on your legs, feet, and mouth will impair your ability to run, and being able to run faster than zombies helps a great amount. Likewise, encumbrance elsewhere, like on the eyes, arms, torso, will hinder your ability to fight for instance.
Zombies can smell you, they can also hear you. So being behind a window or a wall is not always a solid cloak of invisibility.
That being said, going into the town at night (because zombies have no night vision unless you’re a masochist and gave it to them otherwise), breaking into houses and closing all the curtains does wonders. Heck, close all the curtains everywhere. My character just does this out of habit whether zombies are coming or not.