have you tried modifying said rifle and using different ammo?
Modified rifle can drop to 45 dispersion, but then you still have the penalty for low dexterity and perception, arm encumbrance, and low marksmanship.
In unmodified DDA, perception is a dump stat - even if you want to be a sniper, you want to take stats out of perception and put it in dexterity. The post-cataclysm world belongs to strong and dexterous blind idiot gods.
Cool, making sure it wasn’t just me… the good thing is a fix usually comes out fairly quickly, compared to most games at least!
So can you mix and match power armor helmets and suits?(Like heavy Parmor mk2 suit with a light Parmor helmet) Can you activate the helmet, or is it just the suit that activates?
It seems only the suit.
When you compare items, why is the higher value for an items price in red instead of green? Is it like that for a reason or is this a bug?
My guess is if two items have identical characteristics but one is more expensive, procuring it from a trader is objectively worse that the cheaper option. Honestly though the price rarely matters much.
What is a good way to bring up fabrication? I have some high level books, but I’m too low to read them (fab 3).
carding paddles
What exactly “less sleep” mutation does?
Does it decrease the speed at which you GAIN fatigue?
Or does it increase the speed at which you LOSE fatigue when sleeping?
Huh. I was always under the impression perception works the same as dexterity for range attacks, while perception ALSO increases your sight radius in low-light conditions, thus perception being superior since it allows you to avoid enemies altogether.
Huh. I was always under the impression perception works the same as dexterity for range attacks, while perception ALSO increases your sight radius in low-light conditions, thus perception being superior since it allows you to avoid enemies altogether.[/quote]
Seconded. It’s why eyewear decreases perception in terms of ranged attacks (as well as the obvious) - if it didn’t matter the difference would be minimal.
[quote=“Tamior, post:18131, topic:42”]What exactly “less sleep” mutation does?
Does it decrease the speed at which you GAIN fatigue?
Or does it increase the speed at which you LOSE fatigue when sleeping?[/quote]
For what i have seen as an elf-a threshold, it does the second, you can be tired (as in the tired status) and still sleep the same as if you were sleeping at regular intervals.
while the tireless mutations does the first (you can be at minimum 24hrs without sleep until the tired status appear)
They use somewhat different math. And at the moment, dexterity is strictly better at the job, in every way. I have opened an issue for that, but apparently that’s “working as intended”.
In short, perception only really affects attacks made at perfect aim AND affects it less than dexterity affects attacks made at ANY aim. Further - the effect of low dexterity is much more “stable” numerically, meaning that dexterity effect is much more likely to prevent you from sniping than low perception (except if you have got 0 dispersion scope, 0 eye encumbrance, and are only making perfect aim shots).
Dexterity also affects aim speed and boosts melee combat.
If you want perception, just take night vision trait and take dexterity instead. In unmodded DDA, perception is a dump stat. So is intelligence, by the way.
[quote=“Coolthulhu, post:18135, topic:42”]They use somewhat different math. And at the moment, dexterity is strictly better at the job, in every way. I have opened an issue for that, but apparently that’s “working as intended”.
In short, perception only really affects attacks made at perfect aim AND affects it less than dexterity affects attacks made at ANY aim. Further - the effect of low dexterity is much more “stable” numerically, meaning that dexterity effect is much more likely to prevent you from sniping than low perception (except if you have got 0 dispersion scope, 0 eye encumbrance, and are only making perfect aim shots).
Dexterity also affects aim speed and boosts melee combat.
If you want perception, just take night vision trait and take dexterity instead. In unmodded DDA, perception is a dump stat. So is intelligence, by the way.[/quote]
Well, that’s very interesting information, will sure consider it. Thanks.
But speaking about perception and sight distance in the dark — I’m pretty sure that at high (13 base) perception my character could still see further in the dark with night vision than with base (8) perception with night vision. Is that true? How exactly perc effects sight at night anyway?
Also, isn’t intelligence kind of very important for bionics installation?
actually, ive had tremendous success popping caffeine pills prior to installation.
int does have some good effect, as much as 4-5% per statup
Int is a very important stat in general, I find, especially as a general utility. Jacked out on caffeine pills, a 12-base-intelligence mutant can hack lab computers with a decent degree of reliability, meaning access to the barracks.
Does anyone know the math behind how much noise is made by a gunshot in this game now?
Why are some of the guns and magazines I have in red text?
Perception is useful for a couple of things… primarily trap detection (until you get your trapping skill up to 3 or so - unless it has changed recently, trapping is several times as effective at spotting traps) and Niten bonus.
Int is useful for more things, including bionics installation (VITAL), hacking (very useful), staying awake longer (nice sometimes), and resisting certain things (rare, but nice when it matters). It also affects skill rust, but very few people play with that on (since it’s crazy-stupid-broken-annoying).