Smashing them is fastest abliet do remember to check the corpse as if the corpse item name is yellow even if it’s pulped it will revive anyway.[/quote]
I know about smashing the bodies, what I meant was get rid completely of the corpse, got a bunch of bodies in my base and thought just piling them up and burning them would get rid of them easily, but first I have to mince them into meat so they turn into ashes.
Smashing them is fastest abliet do remember to check the corpse as if the corpse item name is yellow even if it’s pulped it will revive anyway.[/quote]
I know about smashing the bodies, what I meant was get rid completely of the corpse, got a bunch of bodies in my base and thought just piling them up and burning them would get rid of them easily, but first I have to mince them into meat so they turn into ashes.[/quote]
It that case, burning them will work, but it’s really only worth worth messing with if you have a pretty large number, otherwise, just butcher them - the meat rots away fairly quickly, and the bones don’t take up all that much space (and are actually useful for a few things).
^ bones are actually really usefull. Exactly half as useful as normal bones, but thats still usefull. There’s alot of things you can do with glue. My understanding is that the meat can be used for making mutagen too, but thats a long ways off, so no need to stockpile it if its starting to take up too room.
So I have food and clean water completely dealt with. I have rioter armor and both a longbow and longsword. As well as a arming blade. I have a somewhat fortified base and now I’m wondering what I need to build a car. I’ve never built one before and the city I started in is almost out of resources for me to use. What all do I need to begin making car with at least 1k volume and three seats. I would prefer solar power, but I don’t have anything I need for it, so gasoline will have to do.
mechanics skill and a good car to start with are preferable for the first car, but if not you can start from scratch with the construction menu (*) > Start Vehichle construction. From there its all (E)xamine vehicle and building onto it. To expand just scroll one space away from already built area (inside the vehicle editor) and construct another frame there.
If your not sure what parts/ equipment you’ll need to build a part, then find it in the editor and it’ll tell you the same as crafting menu does for crafting. More or less.
Do keep in mind that it assumes a newly built vehicle faces north, trying to build it in another direction will result in a crab or backwards car.
That helps a bunch, thanks! I just have a few more questions. What tools do I need other than a welding torch/blow torch/whatever it’s called and welding goggles? Also, I recently found a jackhammer in a hardware. Is it used to break open the bank vault and military bunker?
Tools demend on whats being added. My first vehicle is always a wooden frame + Box for an adhock shopping cart. it only requires a makeshift/stone hammer, and nails and two by fours for components. Metal frames will usually need duct tape, or welding rig and goggles, or blowtorch.
Like most of the crafting recipies alot of them have multiple possible combinations, and are well labeled inside the vehicle construction menu.
Jackhammer breaks/digs rock tiles, walls vaults etc… Basically anything that seperates you from thins you want, including rocks for crafting in the ground itself. You can use them (with enough fuel) and go full Dwarf fortress mining mode if you want and dig your own labrinths or underground Colosseum. The game has no gravity mechanic for terain, only structures. so you don’t have to worry about cave ins.
This same lack of mechanic can also be played with in the sky with utilization of ground making artifacts that mimic an in game creature that changes terrain. Since the game doesn’t know the difference between Z levels in regard to terrain, its possible to make giant floating islands accessible only via rope ladder or the like.
[quote=“Sneaky Potato, post:18012, topic:42”]Im still trying to learn bionic combatives, anyone knows the exact chance to learn it?
Also what the hell is inside a hazardous sarcophagus waste? im kinda curious but not enough to go down there and have a “warm” welcome.[/quote]
A lot of sons and a random mix of junk and only regular mutagen. Personally not worth it.
[quote=“DeWolf, post:18013, topic:42”][quote=“Sneaky Potato, post:18012, topic:42”]Im still trying to learn bionic combatives, anyone knows the exact chance to learn it?
Also what the hell is inside a hazardous sarcophagus waste? im kinda curious but not enough to go down there and have a “warm” welcome.[/quote]
A lot of sons and a random mix of junk and only regular mutagen. Personally not worth it.[/quote]
I haven’t checked one in a while, but they used to be a pretty good source for large barrels (55 and 30 gal varieties). That was about the best thing going for them, really…
Last time I was in a sarcophagus I found some CBM and a few random tools, there should be a cleansuit that protects you from the radiation, also if you have a hacking laptop you can get your personal cleaning robot for your base.
Or if you want, having enough computer skill: You can blow up the entire place
a folding stock isn’t the same as the Obrez is using, but I don’t think we can get any closer in our current CDDA. We’d need the ability to put a pistol grip on weapons instead of a stock…whcih reminds me, why isn’t this a thing already? Makes the weapons overall lighter and smaller, but it increases recoil, would be an acceptable trade I think. Especially when you consider that you probably put pistol stocks on sawn-off weapons most of the time anyways.
a folding stock isn’t the same as the Obrez is using, but I don’t think we can get any closer in our current CDDA. We’d need the ability to put a pistol grip on weapons instead of a stock…whcih reminds me, why isn’t this a thing already? Makes the weapons overall lighter and smaller, but it increases recoil, would be an acceptable trade I think. Especially when you consider that you probably put pistol stocks on sawn-off weapons most of the time anyways.[/quote]
It’s what I would do however I think as far as the game is concerned only the barrel is sawn. I imagine a sawed off stock or pistol grip would be an item wich has the folding flag like the folding stock but it doesn’t have the slow draw thing and a increase in the weapon dispersion.