Okay so I am still trying to figure out what each line of code in the stats through skills mod do but I am now wondering another thing.
Is there a way to make an item guaranteed to spawn in an item group?
On another note tried to modify a solar flashlight that uses batteries as charge however after I removed the no unload tag and after the first time I unloaded it it still refilled but this time instead of batteries it was loaded with none instead so while I wonder why an item that takes batteries gets loaded with none I find it unfortunate that I cannot make a solar battery producer.
Also another question how does the material thickness work with the material stats for armors?
I might have asked this before, sorry if so… For those of you that use longer than default season lengths, what do you set construction scaling to? Do you set it to 0 to scale automatically, leave it at default, or set it to something else?
For myself I have just been leaving it default, but now that I have a little better grip on the game and mechanics I think I might want to tweak it to scale more with season length… just not sure how extreme the times are going to be.
Hey also another thing sometimes when I kill a zombie the corpse is already pulped but the corpse item is still yellow if it is can it still reanimate?
I think there is no upper limit on pain, or hard ceiling at which it kills you. Though They may have changed it since I granaded myself bees and proceeded to stand in them thinking that was somehow the prescribed granade usage. Apparently devs don’t prescribe to 'BEE STINGS SOLVE IMMUNE PROBLEMS+ new mireachle cure!1!!11!1!?" logic. Go figure. I was sure that tabloids had more say in CDDA’s US development and R&D divisions. Maybe that was the cults… Mad scientists?
The sensory dulling bionic works by releasing painkillers into your system until you hit 150 pain. After that point it still stops pain from happening (literally doing -1 pain directly each time it ticks) but has the drawback of causing -1 stim each time as well. Hypothetically if you had nothing else affecting you, this would cause your death when you reached what would be the equivalent of 350 pain, with the first 150 being blocked by painkillers and then the other 200 reducing you to the -200 stim needed to stop your heart. Combine it with some coffee to keep your stim up and you should be able to block any amount of pain though.
Could someone please share with me what construction length they like to use, I think I’ve asked twice with no response :(. Maybe I should have set up a poll.
I like to play with near max length seasons, even though I never actually live long enough for it to matter. But I always try to make sure not to have it fully scaled when I do. Other than that, Im afraid to move it too much in any direction. And don’t want to run calculations so I feel more comfortable moving the numbers around.
I do 91 day seasons, I don’t change any of the length of construction. I do give my self slow learner, slow reading, and slow healing though to slow the game down a bit.