Tips, Tricks, and Newb Questions!

smell is hard to describe. you eminate smell. a few fields may still, but no monsters nor items will produce smell.

you eminate a number, from 1 to 9. this indicates how strong that smell is.

smoke, and a few other fields will eliminate smell on and (depending on smell ‘pathfinding’) around that tile. a well placed smoke or fire field effect can dramatically reduce your smell footprint.

mons will pathfind based on 3 factors, listed in order of their priority:
-sight
-sound
-smell

smell is the least important way of finding you but the second most accurate.

additionally, smell is tracked via a permanent overmap tracker, allowing the game to track where you’ve been.

smell is reduced by doors, windows, car equivalents, and by taped doors and windows.

this is why sleeping in the center of a house offers the most security

So this time a variety of questions. One are there any mods that mess with the small electric motor vehicle part because if I make a world with no mods I can use the small electric motor on an electric bicycle just fine but on my modded world it essentially becomes dead weight and I am trying to figure out which mod it is to correct this.

Two does anyone know how to accurize/reinforce a crossbow in the latest experimentals as not of the usual repair items work(firearm kits, repair kits, welders, resinous cord)?

Three is there anything being done about the broken autofire mechanism mod?

How hard is it to gather pine boughs eg?
To make a makeshift shelter, eg?

Do note that a makeshift shelter makes one immune to acid rain while in it.

[quote=“pisskop, post:17724, topic:42”]How hard is it to gather pine boughs eg?
To make a makeshift shelter, eg?

Do note that a makeshift shelter makes one immune to acid rain while in it.[/quote]
It depends. Every time I have tried to make I have usually had to go pretty far and wide to gather the materials necessary to construct one. I usually say that if you don’t need an emergency blanket or poncho just use it to make tarp for the tarp shelter when needed.

Does improvised first aid kit cure infection? Is the recipe available immediately?

According to the stats it has a chance to cure infection, a pretty small chance.

Ive buffed it some in my mod, if that helps.

either way you should be able to view one and see the exact stats. its a pretty crappy item, and takes so long to craft Id rather scavenge for something else than make one, usually.

[quote=“pisskop, post:17728, topic:42”]Ive buffed it some in my mod, if that helps.

either way you should be able to view one and see the exact stats. its a pretty crappy item, and takes so long to craft Id rather scavenge for something else than make one, usually.[/quote]
I think that’s what the idea was it’s a crappy item that is only good for either training first aid or if there is literally nothing else available.

[quote=“DeWolf, post:17725, topic:42”][quote=“pisskop, post:17724, topic:42”]How hard is it to gather pine boughs eg?
To make a makeshift shelter, eg?

Do note that a makeshift shelter makes one immune to acid rain while in it.[/quote]
It depends. Every time I have tried to make I have usually had to go pretty far and wide to gather the materials necessary to construct one. I usually say that if you don’t need an emergency blanket or poncho just use it to make tarp for the tarp shelter when needed.[/quote]

My experience is the exact opposite. There are usually 4 or so pine trees per overmap square in a forest, yielding 6 or so pine bouthe each. Small trees can be smashed for 5 or so heavy sticks. You can easily throw together enough materials for the improvised shelter even in a tiny forest.

[quote=“SpadeDraco, post:17730, topic:42”][quote=“DeWolf, post:17725, topic:42”][quote=“pisskop, post:17724, topic:42”]How hard is it to gather pine boughs eg?
To make a makeshift shelter, eg?

Do note that a makeshift shelter makes one immune to acid rain while in it.[/quote]
It depends. Every time I have tried to make I have usually had to go pretty far and wide to gather the materials necessary to construct one. I usually say that if you don’t need an emergency blanket or poncho just use it to make tarp for the tarp shelter when needed.[/quote]

My experience is the exact opposite. There are usually 4 or so pine trees per overmap square in a forest, yielding 6 or so pine bouthe each. Small trees can be smashed for 5 or so heavy sticks. You can easily throw together enough materials for the improvised shelter even in a tiny forest.[/quote]

Yeah I have not made the shelter, but I do collect a ton of pine boughs. I almost exclusively drink the pine or dandelion tea since it says they are healthy beverages and so many pine trees and dandelion plants out in the woods and fields. I even make woods soup out of the pine tea a lot of times since I have so much of it.

One thing, they are kind of heavy once you start collecting them, so I usually just go out every few days with my single cargo carrier cart, or shopping cart if I don’t have a cargo one yet. That way you can fill your inventory and the cart. I put everything on auto-pickup so that once I stop picking up from full inventory I just dump it all in the cart and repeat. It’s a good way to get tons of food honestly, as I search all the bushes too for veggies/egss/etc. too and then take it home and smoke/dry/vacuum seal it for later.

It’s sort of 3 in one. Do they stack with mutations? Eg. if I have prime strength and Muscle Augmentation CBM do I get 8(17) or 10(15)?

Can I stack 2 Muscle Augmentations for +4 (guess not)

And can I activate 2 hydralic muscles for +40 bonus?

[quote=“SpadeDraco, post:17720, topic:42”]Stat enhancing cbms don’t stack. You only get one boost from them.

The best way to do Alpha is with less than 15 in all stats. This will get you 17 in all stats with Prime plus stat boosting cms. Alpha is for generalist characters. If you plan on specializing in the use of a single stat above all others then you should maximise that stat in character creation and take a mutation path that boosts it greatly. For example: a zui Quan using slime would dump Str (It’s going to drop to 1 anyway from the slime mutations) boost int and wind up with 30 or so int in the late game.[/quote]

I see. I just saw that old post (of yours, ironically)

[quote=“SpadeDraco”]You are correct. Stat 1-6 gets you a 8. Stat 7 gets you 11. Stat 8-14 gets you 15. And finally stat 15 gets you 18.

You might also consider getting the lesser boosts if you’re okay with sacrificing perception a bit further. With Elf and Troglobyte mutations (Or pre-threshold Alpha I think) you would come out 19, 19, 19, 12 instead of the 18, 18, 18, 15 that alpha would give you. Perception doesn’t really do much over 12 unless you’re using them kitaners alot.[/quote]

But it seems this is no longer possible in a multiple pool game.

Thank you for your answers.

If I have a low perception (ie too low to see the mounds of dirt), how can I clear a minefield? Can I just throw junk on each square to detonate them?

I would recommend building a 1 tile RC “bomb robot” vehicle. Is it absolutely necessary that you clear the whole minefield?

I would recommend building a 1 tile RC “bomb robot” vehicle. Is it absolutely necessary that you clear the whole minefield?[/quote]

Nah, I’m just trying to get some goodies from a previous victim. What would a bomb robot look like?

I would recommend building a 1 tile RC “bomb robot” vehicle. Is it absolutely necessary that you clear the whole minefield?[/quote]

Nah, I’m just trying to get some goodies from a previous victim. What would a bomb robot look like?[/quote]

A standard motorbike would actually work as long as you didnt mind losing it. Put it in gear, jump out, and make sure that you follow its exact path through the field to your target.

Has anyone legitimately found the Doppler radar briefcase thing.

Hitting each square with a rock or heavy stick should do it - only walk on squares that have a rock/stick you’ve thrown, and you should be ok.

Also, raising your trapping skill raises your chances to detect traps, and it’s quite a bit stronger per point than just perception - 3 or 4 times as good (from what I’ve been told).

When did we get [compass direction] from [town] input?

Are the individual city clusters all named?

[quote=“pisskop, post:17739, topic:42”]When did we get [compass direction] from [town] input?

Are the individual city clusters all named?[/quote]

There was an update in the past few days that added town names. Yes it seems each cluster has it’s own name, as I have couple small towns fairly close that only consist of one intersection each, but just far enough away to count as separate. You can press © to display/hide them on the (M)ap.

Town names existed previously, they just weren’t displayed outside savegame files.