Tips, Tricks, and Newb Questions!

Any suggestions on the skills/weapons/armour that might allow me to confidently take on a Zombear in melee?

I currently have a fire axe, nomad gear and a survivor helmet. I can craft most decent clothing by now (I have 6 tailoring - can easily grind it higher) and all the forging/welding equipment I could need.

[quote=“Benedict, post:17602, topic:42”]Any suggestions on the skills/weapons/armour that might allow me to confidently take on a Zombear in melee?

I currently have a fire axe, nomad gear and a survivor helmet. I can craft most decent clothing by now (I have 6 tailoring - can easily grind it higher) and all the forging/welding equipment I could need.[/quote]
How strong are you? An option would be to have a large wooden shield as well as an axe so you can block its attacks.

My character has 14 str and 12 dex. No recipes for wooden shield, yet. I guess I’ll raid another city first.

How are your skills? With decent stats like that it won’t be much of a problem to deal with a lone bear. If you can deal with a brute, then a zombie bear won’t give you that much issue.

Especially with a fire axe I mean brutal strike is great for giving you some breathing room if needed.

Short of removing the Itchy Metal Thing bionic, which takes a substantial amount of Medical, Electronics and Mechanics skills and a First Aid Kit, no. Playing as a failed cyborg is rough. That’s why you get such a big point bonus for it. It’s definitely POSSIBLE to remove all their failed bionics, I’ve done it twice before, but it’s a long, hard road.[/quote]

I’ve done it quite a few times, and itchy metal thing really isn’t THAT bad - get rid of the acidic discharge and leaky bionic FIRST (most i4mportant, by a LOT). If you can get your health back up, itchy metal thing is just an annoyance - it really doesn’t hurt you all that much, it just interrupts a lot. I usually don’t bother getting rid of it until after I’ve gotten rid of the bionic stiffness thingy (the melee penalty is a pain) and the noisemaker (because it’s hard to sneak about when you’re randomly ringing the dinner bell), and maybe even some other stuff.

One thing that actually HELPS is to leave in the one that makes you tired - as much as your sleep gets interrupted, as long as you’ve gotten rid of the first two, you can still get enough sleep to heal faster than IMT hurts you.

This. None of the other bionics do enough damage by themselves to outpace healing while sleeping, but the leaky bionic will slowly but surely tank your health stat, and therefore your healing rate, to zero.

[quote=“Solusphere, post:17601, topic:42”]Here’s Kevin’s explanation:

Because it’s not a balance change, its a set of changes that overhauled (and broke) a lot of ranged code internally that happened to also be bundled with a lot of balance changes. Since it was implemented and merged without the balance tests I requested, it was not feasible to revert the breakage without also reverting the balance changes. Im currently working on adding the balance tests, and that will serve as a way to keep ranged balance from regressing in the future.[/quote]

Coolthulhu’s patches include a temporary fix to the aiming system, which should be what you’re looking for.[/quote]

I tried it, but my saved character had the same to hit chance. Do I need to start a new game/world?

This. None of the other bionics do enough damage by themselves to outpace healing while sleeping, but the leaky bionic will slowly but surely tank your health stat, and therefore your healing rate, to zero.[/quote]

I generally do acidic discharge first, actually, as it does damage AND hurts your health - not as much as leaky discharge, but still significant, AND it actively hurts every body part, so somewhere in the neighborhood of six times the damage as itchy metal thing (or more, if you have high intelligence, since you can resist scratching).

Ah, I didn’t realize just how much damage that one was doing. I only saw that I kept waking up scratching after an hour of sleep

do i need to do anything to get a funnel installed over a tank in a vehicle to actually add water to that tank while its raining?

No although it can take a bit and you might need to give the system a bit of help. This is a rather new thing as far as vehicles are concerned, its not perfect but it does work.

ok thanks, next question, how much of an extension to food does the mini fridge give, IE if i put a chunk of meat in it how much longer will it last?

I’ve not had an issue with it in the past, but if you try to jump start it make sure you don’t use clean water. When I last had a car funneling water if it was above a clean water tank it wouldn’t do. Thout this was a couple hundred builds ago

http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Minifridge I can’t personally explain this very well and I am unsure if this applies to the latest experimentals.

just have a clean water, dirty water and empty tank near the driver, in my experience the funnel doesn’t matter for placement, but that was a few weeks or maybe a month ago probably.

don’t really need the empty one, but it’s good to have.

Can a charging station and a load of rechargeable tools be substituted for the vehicle crafting stations? e.g. instead of a welding rig I would have 2 rechargeable welders and 2 rechargeable soldering irons (2 of each so that one can be used while the other recharges). I would also get 2 furnaces to replace the forge rig, 2 hotplates for the kitchen, and 1 or 2 chemistry sets depending on how many I need.

What would the drawbacks be? I’ve read that the charging station is horrendously inefficient, but that post was from some time ago.

[quote=“harison86, post:17618, topic:42”]Can a charging station and a load of rechargeable tools be substituted for the vehicle crafting stations? e.g. instead of a welding rig I would have 2 rechargeable welders and 2 rechargeable soldering irons (2 of each so that one can be used while the other recharges). I would also get 2 furnaces to replace the forge rig, 2 hotplates for the kitchen, and 1 or 2 chemistry sets depending on how many I need.

What would the drawbacks be? I’ve read that the charging station is horrendously inefficient, but that post was from some time ago.[/quote]
I would say it is efficient on space however unlike the forge rig and whatnot the charging station will constantly consume power weather or not there are batteries to charge.

I do this, and it only eats power when the charger is switched on. It’s not been a real problem as long as I don’t forget to switch it off when everything is charged back up My Luxury RV has pretty crazy power generation, though, what with like 6 solar panels and 6 upgraded solar panels, and the alternator swapped out for the 7.5kW generator.

[quote=“DeWolf, post:17619, topic:42”][quote=“harison86, post:17618, topic:42”]Can a charging station and a load of rechargeable tools be substituted for the vehicle crafting stations? e.g. instead of a welding rig I would have 2 rechargeable welders and 2 rechargeable soldering irons (2 of each so that one can be used while the other recharges). I would also get 2 furnaces to replace the forge rig, 2 hotplates for the kitchen, and 1 or 2 chemistry sets depending on how many I need.

What would the drawbacks be? I’ve read that the charging station is horrendously inefficient, but that post was from some time ago.[/quote]
I would say it is efficient on space however unlike the forge rig and whatnot the charging station will constantly consume power weather or not there are batteries to charge.[/quote]

Exactly this. If you’re using enough things, the efficiency isn’t a problem (if you’re charging a LOT of things at once, it’s actually more efficient, but that’s hard to do consistently unless you have quite a few copies of each tool), but for usual usage, yeah, you’re trading space for power - you waste more power, but you save more space, and the cost is more messing with things (or just leaving it on and wasting even more power).

Personally, I find that saving 3 spaces isn’t really worth it (4 if you go really crazy and do without a KitchenBuddy, but then you have to mess with purifying water), but I also put a lot of effort into having enough cargo spaces so that I don’t need as many spaces for storage.