The way I understand it, the only thing that removing Static Spawns from Settings did, was to remove Dynamic Spawns.
It’s like this: Static Spawns on, Wander Spawns on = All Zeds spawn when an area is generated, and spawn points can move, so once they exist, they can despawn, and move around at an overmap level. This setting has a fixed pool of zeds that can run out.
Static Spawns off, Wander Spawns on = Dynamic Spawns with moving spawn points. Instead of appearing all at once, then running out, they spawn as you play, the spawn points can move, and they never run out.
Static Spawns on, Wander Spawns off = Static Spawns without moving spawn points. They appear when an area is generated, and stay in that area, except when they move in the reality bubble. This also has a fixed pool
Static Spawns off, Wander Spawns off = They appear as you exist in an area, and stay there until you kill them. They never run out.
The only thing that removing Static Spawns from the options did was lock it into Static Spawns, by removing Dynamic as an option, so Static isn’t gone. Quite the opposite, in fact. All Wander Spawns does is allow spawn points to move, and doesn’t really affect how they spawn.
I could be wrong about this, of course.