Tips, Tricks, and Newb Questions!

Also as a side note, if hypothetically someone were to break both their legs and have a first aid of zero, what could they do to get to level one aside from crawling through a city?

Hypothetical of course

[quote=“noname1208, post:17582, topic:42”]Also as a side note, if hypothetically someone were to break both their legs and have a first aid of zero, what could they do to get to level one aside from crawling through a city?

Hypothetical of course[/quote]

  1. Cauterizing works, but it’s also risky as you might get a painful bite. If it fails after that, you get infected.
  2. Using bandages and first aid kits should work.
  3. Crafting improvised first aid kits, though those might be troublesome.
  4. Maybe if you have an NPC with a decent First Aid Skill he might allow you to get recipes easier to craft on resources ( but you’ll probably lose those resources due to failed crafting ) than improv. first aid meds.

That’s all the top of my head.

I remove the quarterpanels on the solar panel tiles of electric cars, so that random zombies don’t try to smash through them, allowing the use of electric cars as recharging stations. This is especially useful for the minideathmobiles that I’m currently addicted to.

THAT IS ACTUALLY PRETTY DAMN CLEVER. Again I really hate how zombies seem to have an eternal hatred of inanimate objects.

Haven’t played much in about a year and installing biotics now requires painkillers? I popped some tramadol and aspirin which got me to “40% required threshold”. Am I going to have to hope and pray for morphine?

Yeah, you need 100 painkiller intensity (10% in @-menu). Consume some painkillers, but remember that they need time to achieve maximum effect. Don’t take too much painkillers, or you might die instantly.

2 oxycodone, morphine or 1 heroin plus 30 minutes for all except heroin and you are ready to go.

2 oxycodone, morphine or 1 heroin plus 30 minutes for all except heroin and you are ready to go.[/quote]

Thanks!

Any tips on how to train NPCs skills and how to get them to assist in crafting? The game seems to tell me that these things are possible, but does not give me any info on how.

EDIT: Also, is there a comprehensive list of what items can/can’t be sheathed into what?

There are some very unintuitive things going on: a hunting knife fits into a sheath, but not into a survivor utility belt, even though this is crafted using a sheath! :S

[quote=“Benedict, post:17590, topic:42”]Any tips on how to train NPCs skills and how to get them to assist in crafting? The game seems to tell me that these things are possible, but does not give me any info on how.

EDIT: Also, is there a comprehensive list of what items can/can’t be sheathed into what?

There are some very unintuitive things going on: a hunting knife fits into a sheath, but not into a survivor utility belt, even though this is crafted using a sheath! :S[/quote]
For sheaths and other items there is a minimum item volume and a maximum item volume, unfortunately for you this means a survivor belt is TOO big for your hunting knife(it has a minimum volume of .33L a hunting knife is .25L) Yes I know its strange.

As for npcs as I have heard it you can train them in a similar you train yourself by crafting items at or above their skill level however I do not think you can get them to read books.

So will a vehicle turret fire at a zombie slave? Just turned a hulk into one unfortunately there doesn’t seem to be anything with more storage value than the survivor duffel bag.

EDIT:Found out vehicle turrets shoot zlaves much to my disappointment.

So I was told that you can become a part of the old guard in the sense that you as long as you wore their badge or whatever eyebots wont send riot bots after you? Is that actually a thing and if so how do I get it?

You do all of the missions of the old guard in the refugee center. The last mission they give you, where you gotta eliminate the bandit fort, to be exact. Upon accepting the mission, they turn you into a marshal complete with a free revolver and a marshal badge. You also get a trait which shows that you are in fact a marshal, not just someone cosplaying with a badge. After that, eyebots will despawn when they see you as long as you wear a badge.

Do note that this only affects eyebots. Police bots summoned while you’re not wearing the badge, or security bots will still attack you, badge or no badge.

Also, I’m assuming that starting in police professions will give you the same benefits from the start.

You do all of the missions of the old guard in the refugee center. The last mission they give you, where you gotta eliminate the bandit fort, to be exact. Upon accepting the mission, they turn you into a marshal complete with a free revolver and a marshal badge. You also get a trait which shows that you are in fact a marshal, not just someone cosplaying with a badge. After that, eyebots will despawn when they see you as long as you wear a badge.

Do note that this only affects eyebots. Police bots summoned while you’re not wearing the badge, or security bots will still attack you, badge or no badge.

Also, I’m assuming that starting in police professions will give you the same benefits from the start.[/quote]
Issue with that is I think after the rtg mission I was getting NULL missions.

RTG?

The one where you need to get the merchant 25 plutonium cells.

I always get null mission on that and the bandit spawns in the centre itself

I’m playing as a failed cyborg because why not, is there any way to stop the scratching that’s slowly killing me? It’s not like I can sleep heal because I wake up scratching more

Short of removing the Itchy Metal Thing bionic, which takes a substantial amount of Medical, Electronics and Mechanics skills and a First Aid Kit, no. Playing as a failed cyborg is rough. That’s why you get such a big point bonus for it. It’s definitely POSSIBLE to remove all their failed bionics, I’ve done it twice before, but it’s a long, hard road.

Is there any way to fix the broken aiming system? It’s been broken for a few months and it’s the one issue that’s really ruining the game for me. Upgrading is worthless since it’s still marked as open. Any reason why the original system was scrapped? Any way to integrate the original (or a custom system) system into the game?

Here’s Kevin’s explanation:

Because it’s not a balance change, its a set of changes that overhauled (and broke) a lot of ranged code internally that happened to also be bundled with a lot of balance changes. Since it was implemented and merged without the balance tests I requested, it was not feasible to revert the breakage without also reverting the balance changes. Im currently working on adding the balance tests, and that will serve as a way to keep ranged balance from regressing in the future.[/quote]

Coolthulhu’s patches include a temporary fix to the aiming system, which should be what you’re looking for.