When it walks over lava, squirrel explodes into meat.
I have seen, rarely, an anthill spawn close enough to a lab that ants spawn in the lab itself and on the first floor down… and if there’s a dissector, bam, meat and corpses.
Is there a way to fix NPC’s broken limb?
Does fishing count as hunting?
Splint, as for player.
You should be able to see the “healing” status in NPC status menu if the splint is worn correctly.
Thanks, Coolthulhu. I will try that.
*update - Yepp, that works. There is “Started recovery” status.
Another question - it seems that NPC’s drop and do not use anything that raises their encumbrance on single body part above 20. I’m trying to make them wear armored leather jacket + military rucksack and they always drop either of those if they already wear another.
Is that assumption correct?
if you think you’re a young badass in training, jump into a slime pit, if you survive, craft a ton of splints, good training though if you do, but you’ll be spaghetti arms and legs. that might get you from where ever, to about 10, i think?
Slime pits imo are easy to clear out
Is there any way to reset an overmap? Or at least re-hide the revealed area again?
Basically, on the run I’m doing, I was testing how city spacing worked, since I didn’t know which number meant cities spaced far away from each other.
After testing, due to my habit of saving regularly in case of crash, I went and saved the game despite revealing a chunk of map.
So, any way to reset one particular map chunk in the game?
[quote=“Azrad, post:17190, topic:42”]Is there any way to reset an overmap? Or at least re-hide the revealed area again?
Basically, on the run I’m doing, I was testing how city spacing worked, since I didn’t know which number meant cities spaced far away from each other.
After testing, due to my habit of saving regularly in case of crash, I went and saved the game despite revealing a chunk of map.
So, any way to reset one particular map chunk in the game?[/quote]
delete the file associated with that chunk
[quote=“nick0010, post:17191, topic:42”][quote=“Azrad, post:17190, topic:42”]Is there any way to reset an overmap? Or at least re-hide the revealed area again?
Basically, on the run I’m doing, I was testing how city spacing worked, since I didn’t know which number meant cities spaced far away from each other.
After testing, due to my habit of saving regularly in case of crash, I went and saved the game despite revealing a chunk of map.
So, any way to reset one particular map chunk in the game?[/quote]
Any way to know which file is associated with that map chunk?
delete the file associated with that chunk[/quote]
Reset: No, unless you want to regenerate the whole chunk.
Re-hide: there are files with “seen” in name. If you delete those, the character those are for will forget the overmap with given coords.
Chunk coords are seen on the in-game map. It’s the most significant numbers - one chunk is 180x180 “squares” (the unit used on map), with each square being 24x24 in-game tiles.
Chunk is always 2 numbers - x and y. Z coordinate is saved in the file - that is, each overmap chunk is as tall and deep as it can be, there can be no chunks over or below it in z-coords.
Reset: No, unless you want to regenerate the whole chunk.
Re-hide: there are files with “seen” in name. If you delete those, the character those are for will forget the overmap with given coords.
Chunk coords are seen on the in-game map. It’s the most significant numbers - one chunk is 180x180 “squares” (the unit used on map), with each square being 24x24 in-game tiles.
Chunk is always 2 numbers - x and y. Z coordinate is saved in the file - that is, each overmap chunk is as tall and deep as it can be, there can be no chunks over or below it in z-coords.[/quote]
Regenerate would be nice. Since I already saw the map (and it’s a mess of several small towns close to each other), I think I’d rather regen the map into something else where I won’t know what lies beyond… so… how do I do it?
Take all your crap off the map, then delete the few megabyte file with name like o.x.y, where x and y are the overmap coords.
If you aren’t sure if you got the right ones, move somewhere else (outside game directory) instead of deleting.
Then delete or rename the same coords in “maps” subdirectory, except this time the last number is z coords. You want to delete all the z-levels for the overmap.
Though note that if you purge an overmap your character is in, on loading the save your character will spawn in a fresh world, with nothing but own inventory.
I would like to build a door on a square that is currently dirt (there are adjacent walls). When I try to construct, I am told I can’t build there. Is there something I have to do to the dirt to make it build-able?
First thing that come to mind: Door frame. Are you trying to use the “Build Door” command? If yes then I have no idea why you can’t build it. You do have all the tools and resources, right?
First thing that come to mind: Door frame. Are you trying to use the “Build Door” command? If yes then I have no idea why you can’t build it. You do have all the tools and resources, right?[/quote]
Yep, door frame. Thanks.
My character seems to be perpetually tired. I can sleep normally, and get the positive health messages (your muscles stretch, etc), and seem fine once waking up. But within 15 minutes or so of game time, I become tired regardless of what I’m doing. I can go back to sleep for 10 minutes or so, but then the tired condition comes back. I don’t have any conditions listed on the status screen. I took some antiparasitics just in case but it doesn’t seem to have helped. Any ideas on what could cause constant fatigue?
Earplugs and a blindfold. Sounds like you arent actually getting a full rest.
Wouldn’t I get messages telling me it was too bright or noisy?