found an item called “wriggling spiral” but couldnt find it in the item browser. can anyone tell me a little bit more about it?
is this an artifact?
i used it several times. it spawns friendly Giant Bees and stuff like + it gives me a mutation or removes a mutations.
it has 2 charges, that replenish over time. used with 2 charges it gave me good mutations like feathers and strong and it removed a negative one.
used with 1 charge left it gave me a negative mutation (dont know the name anymore, but i couldnt eat meat anymore).
is this how it works? i get a good mutation every day for free, no drawbacks?
How do you build trust with NPCs besides feeding them? I’ve got NPC needs turned off, and my buddy who I invited to my home and built a car with won’t even smoke a joint with me.
[quote=“Asura, post:16822, topic:42”]found an item called “wriggling spiral” but couldnt find it in the item browser. can anyone tell me a little bit more about it?
is this an artifact?
i used it several times. it spawns friendly Giant Bees and stuff like + it gives me a mutation or removes a mutations.
it has 2 charges, that replenish over time. used with 2 charges it gave me good mutations like feathers and strong and it removed a negative one.
used with 1 charge left it gave me a negative mutation (dont know the name anymore, but i couldnt eat meat anymore).
is this how it works? i get a good mutation every day for free, no drawbacks?[/quote]
Yes, that’s an artifact - that’s one of the “natural” artifacts (or whatever they call them) that you just find lying in a crater every once in a while. They will always have exactly two powers, one good, one bad. The good power can be active (like you got) or passive (just for carrying it) - the bad power can only be active if the good one is active, but it can be passive either way (good one is active or passive).
Now, “good” and “bad” are a bit subjective. The “good” power there is the insect summoning (they are friendly, so no downside), the “bad” power is the mutating - it’s “bad” because the mutation is random, and and random mutations are either completely random or random only from the “bad” list (again, somewhat subjective, but mostly pretty lousy). You CAN get good mutations, you CAN lose mutations (if the new one you would get conflicts with one you already have), but it’s not the way to bet (unless you have Robust Genetics, then they are either completely random or random only from the “good” list).
Artifacts that you find in other places (strange temples, the bottom of mines, etc) will have more “fantasy” style names (“The Ancient Harp of Demons” and such), and their powers can be all kinds of things - I’ve seen one with multiple good powers and none bad, I’ve seen them (more often) with multiple bad powers and no good, all kinds of mixed and in between, active, passive, only when wielded… you never know.
The best powers are generally acknowledged to be stat bumps, speed bumps, mapping, invisibility, and clairvoyance (where you can see through everything), but there are plenty of others.
There are some pretty bad ones, too - radiation comes to mind, for instance.
New question: Can you get an npc to take off an item of clothing? He started lagging behind, so I gave him some shorts to lower his leg encumbrance and speed him up. He put the shorts on over his pants. It was pretty funny, but now the problem is much worse.
[quote=“Asura, post:16825, topic:42”]thx a lot @deoxy.
is there a way to protect myself from sunlight (Albino trait)? i know you can use an umbrella, but i dont want to switch every few seconds[/quote]
Full body coverage, basically clothing on all body parts with 100% coverage. The thermal electric outfit covers the entire body 100%, and has low encumbrance so it’s a decent choice for an albino. 'course, things may have change since 6 months ago.
They can be used to make solar panels and upgrade solar panels to upgraded solar panels - both of those have fairly high skill requirements.
There are a few other recipes that use a very few of them, but not many. I collect them obsessively so that I can create solar farms later on and not worry about power any more.
Meh tbh I usually create a few shopping carts with solar panels on top and swappable batteries in each. I simply swap out my rockin’ radio fridge reading-lounge mancave’s battery every day with one of the 4 or 5 of them,
I have acquired a minifridge, but I don’t see an option in the install menu to set it up in my car. Can it only be installed in certain kinds of vehicles?
Minifridges take up an entire space on a vehicle, so you can only install if it you have an open space. Basically, the space can’t have a seat, table, bed, aisle, board, quarterboard, door, windshield, or other vehicle mount equipment (like a kitchen buddy or welding rig) there. I think you can’t install full size storage batteries and minifridges in the same space either but storage battery mounting rules are complicated.
If you have a frame with nothing else on it, you should be install the minifridge there and then install other things after it, like a small tank, a roof, and a wheel. If necessary.
I have not play for some time, and Today I would like to create a new world --> the problem is I am stuck and cannot go from one tab [Mods To Use] to [World Gen Options]. I used to use [TAB] button, but now it only switches me in sub-menus [Default] [Blacklist] [Balances]. What to do?
I have not play for some time, and Today I would like to create a new world --> the problem is I am stuck and cannot go from one tab [Mods To Use] to [World Gen Options]. I used to use [TAB] button, but now it only switches me in sub-menus [Default] [Blacklist] [Balances]. What to do?[/quote]
Minifridges, foodco kitchen buddies, onboard kitchens, vehicular chem labs, vehicular forges, and vehicular welding rigs all take the entirety of a vehicle space.
[quote=“mlangsdorf, post:16836, topic:42”]Minifridges take up an entire space on a vehicle, so you can only install if it you have an open space. Basically, the space can’t have a seat, table, bed, aisle, board, quarterboard, door, windshield, or other vehicle mount equipment (like a kitchen buddy or welding rig) there. I think you can’t install full size storage batteries and minifridges in the same space either but storage battery mounting rules are complicated.
If you have a frame with nothing else on it, you should be install the minifridge there and then install other things after it, like a small tank, a roof, and a wheel. If necessary.[/quote]
Minifridges, foodco kitchen buddies, onboard kitchens, vehicular chem labs, vehicular forges, and vehicular welding rigs all take the entirety of a vehicle space.[/quote]
It’s not that it takes “the entirety of the space”, it’s that you can only have one thing installed in a space that gives any storage value.
So, anything that lets you store stuff there prevents you from installing anything ELSE that lets you store stuff there. That’s the single biggest restriction in the vehicle system, IMO.
The second biggest is the “slot” system. A few things take no slow (clock, car battery, vehicle controls, that kind of thing), but most do. This whole system is a bit hard to check, as the biggest restriction (storage, mentioned above) will block stuff even from other slots.
The simplest slot to check is the roof, as I know of nothing that takes the roof slot that gives storage. Solar panel, mounted weapons, and floodlights are about all that goes up there - you can’t have a solar panel and a mounted weapon, which is a bit annoying sometimes.
There’s also one “fuel” slot (not sure what the official name would be) - any storage battery or liquid-holding tank fills this slot, but car batteries take no slot (last I checked).
I haven’t updated in a while, so maybe the interface shows it better than it used to - having the install system show which slot would be taken by something would be REALLY nice, and make the whole thing make more sense.