Shooting without aiming: Most inaccurate, won’t hit stuff at long range probably, but really good for shooting zombies at point blank. Shots tend to do minimal damage and be grazing hits because you’re not aiming.
Aimed shot: Slight accuracy boost, least amount of time spent aiming, less damage penalty for shots because you’re aiming.
Careful shot: Inbetween Precise and Aimed. Medium amount of time spent aiming, more damage done, more accurate.
Precision aim: Biggest accuracy boost enabling you to shoot at long range without missing too much, longest amount of time spent aiming, shots do full damage instead of being grazing hits.
Not sure if aiming affects critical hits and headshot chance, though.[/quote]
As far as I can tell, aimed/careful/precision are all presets for how long to steady your aim with [.]. They definitely impact headshot chance - you can see that in the bar above “steadiness” where it goes from being almost entirely miss/graze to (if you’re using a low-dispersion weapon with high skill) almost entirely headshots. My feeling is that it impacts critical chance as well, since there seems to be a hit “goodness” indicator, the bottom of which is ‘miss’ and the top of which is ‘headshot’ (critical for things without heads) and aiming for longer increases the hit goodness.[/quote]
You can also wait be hiting the turn button and see your steadynes grow up! I think “5” is the default .
(At first you may not notice it but if you hit like 3-4 time you will surely see it depends on range!)