Tips, Tricks, and Newb Questions!

You don’t need to remove or install parts to gain XP; you can also (r)epair them. Like I said, that requires either a welder, a makeshift welder (learned when mechanics reaches level 2) or an acetylene torch along with a pair of welding goggles. Try to be as persistent as possible until you reach mechanics 2, whether it’s by disassembling a car you find on the road till nothing’s left of it but spare parts, or repairing its parts with mountains of duct tape.

At level 2, assuming you haven’t acquired a welding tool, craft a makeshift welder (I tend to find the other two are really hard to find so I end up crafting my own 75% of the time), load it with batteries and start building. To craft welding goggles reach tailoring 4, find swimming goggles, safety glasses or sunglasses (found in houses and dead zombies/NPCs) and a spray can (commonly found inside trash cans and hardware stores). Those are the components for the auto-learned recipe. When you have your welding kit set up you can start a construction of a vehicle you actually wanna use or start fixing an existing one up properly.

Except that I do remember the time I was holed up in a hardware store and had a solar powered welding/forging rig right next to the windows ( inside, I might add ) and they charged just fine then.

It must’ve changed somewhat recently.

still Rads[/quote]How long does it last? Any cure?

One easy method is crafting 5-10 improvised lockpicks and just going around lockpicking closed doors and metal fence gates. Prying them open with a crowbar/halligan bar also works. This levels you up to mechanics 1, after which going through this process becomes sub-optimal.[/quote]

Use a crowbar, crowbaring a door takes less time than lockpicking it, crowbar also won’t break. As for is it suboptimal or not, i’d say its much more efficient than messing with vehicle parts. It took me maybe three in-game hours of crowbaring the same door with minor morale boosts active to go from mechanics 1 to 2, while removing a part (extra light frame from a wreckage i believe) with around 120 focus yielded maybe 6% experience and took half an hour.

The fact that it takes bit longer in real life time and it is ungodly boring to spam crowbar at the door is different thing, but you can easly just set up a trigger or a macro to do that for you.

You don’t need to remove or install parts to gain XP; you can also (r)epair them. Like I said, that requires either a welder, a makeshift welder (learned when mechanics reaches level 2) or an acetylene torch along with a pair of welding goggles. Try to be as persistent as possible until you reach mechanics 2, whether it’s by disassembling a car you find on the road till nothing’s left of it but spare parts, or repairing its parts with mountains of duct tape.

At level 2, assuming you haven’t acquired a welding tool, craft a makeshift welder (I tend to find the other two are really hard to find so I end up crafting my own 75% of the time), load it with batteries and start building. To craft welding goggles reach tailoring 4, find swimming goggles, safety glasses or sunglasses (found in houses and dead zombies/NPCs) and a spray can (commonly found inside trash cans and hardware stores). Those are the components for the auto-learned recipe. When you have your welding kit set up you can start a construction of a vehicle you actually wanna use or start fixing an existing one up properly.[/quote]

In latest experimentals you need only mechanics 2 and fabrication 1 to craft welding googles.

still Rads[/quote]How long does it last? Any cure?[/quote]
Anti rad pills (forgot the name) or you could just wait it out

Ah yes, thanks for the correction. My bad.

Prussian blue tablets?

Ah yes, thanks for the correction. My bad.

those , yeah
there are two kinds i think, one that has to be taken before and one after

Prussian blue tablets?[/quote]

How do you use the filter function in the vehicle screen?

Why I can’t install a metal tank from a RV into another car? How to create a vehicle tank?

Filter function:
‘e’xamine the vehicle.
Select a tile.
‘i’nstall to bring up the parts menu.
’/’ to bring up the filter function. Type the filter words and hit return.

If you can’t install a tank, it’s most likely filled with something. You can only install empty tanks - the game’s logic doesn’t recognize modified items as the same thing as the base item. It’s also why you can’t install modified guns.

[quote=“mlangsdorf, post:16571, topic:42”]Filter function:
‘e’xamine the vehicle.
Select a tile.
‘i’nstall to bring up the parts menu.
’/’ to bring up the filter function. Type the filter words and hit return.

If you can’t install a tank, it’s most likely filled with something. You can only install empty tanks - the game’s logic doesn’t recognize modified items as the same thing as the base item. It’s also why you can’t install modified guns.[/quote]

Alternatively, there is something on that tile that already occupies the slot that tanks go in. Storage batteries come off the top of my head but I’m sure plenty other stuff goes there as well.

Question: What is the best stimulant in the game? It seems popping 2 or 3 dark colas does a great job. ( I’m mostly looking for INT increase ). I’d rather not try some other heavy stuff ( heroine ). What about atomic coffee or meth? Apparently it does wonders. Not sure about the coffee.

Thanks both for the answers about the vehicle screen.

I have asked a NPC to join me, and he refused. 6 days later he is still telling me that I asked recently. I don’t remember the delay was so high, is it random, depending of the NPC, or this is a bug, or this is a new featur of CDDA?

I believe you have to stay close to the NPC for the duration of the effect, possibly have him inside your reality bubble. The request’s cooldown should be as long as the skill teaching cooldown, which is about a day long, up to 3 (from my experience). Definitely not 6, though.

Double-post bump with a little question:

I’ve accidentally generated a new character in one of my current worlds when I’ve been meaning to generate it for the new world I thought I’ll be given a choice to create.
How do I delete it without deleting the character that was in that world prior to the new one being added in? I’ve now created the new world but it’s empty, with both old and new characters staying inside the same old world.

I tried looking into the save folder but the files weren’t given the characters’ names.

Every character is depicted as a code. In your example, one character is every file with “#RHVzayBHYW8=”, the other character is “#TFW4AW1hIEZyYXNIcg==”. In order to safely say which one is which, you would need to check the .log files of both ; At the start of the file should be the usual “blah began their journey into the Cataclysm” ; Now you know which one is which. and you can delete those files.

I recommend to do a backup save, obviously. And when I look at the file sizes, I’m pretty sure that “#RHVzayBHYW8=” will be the new character you created ; his log is smaller than the one from the other character, and the .sav is also a lot smaller, whcih would indicate a ‘younger’ character.

[quote=“Kadian, post:16576, topic:42”]Every character is depicted as a code. In your example, one character is every file with “#RHVzayBHYW8=”, the other character is “#TFW4AW1hIEZyYXNIcg==”. In order to safely say which one is which, you would need to check the .log files of both ; At the start of the file should be the usual “blah began their journey into the Cataclysm” ; Now you know which one is which. and you can delete those files.

I recommend to do a backup save, obviously. And when I look at the file sizes, I’m pretty sure that “#RHVzayBHYW8=” will be the new character you created ; his log is smaller than the one from the other character, and the .sav is also a lot smaller, whcih would indicate a ‘younger’ character.[/quote]

Thanks. Seems like I was able to erase the new character successfully.
As a sidenote, the fact you took your time to write these random strings of characters out is highly appreciated lmao

Hi vets,

  1. What factors influence bionics installation? I notice pumping up my INT with cola helped, but not enough to save me from botching a botched install remove. Electrical/Medical/Mechanical skill? Does having a scalpel/stethoscope or anything like that nearby help? Not looking for spoilers or hard info, just soft guidance/advice here.

  2. I wasn’t at full health when I died in #1… but can a botched install/remove autokill a 10/10/10/10 stat character?

  3. Is there any in-game lore explaining horrors/fungus/blank men etc.? Is there a mod that adds such as Survivor notes or similar? I’m a vanilla player but would love to see a bit more in-game lore/pointers with regards to some of its more esoteric features–even if these were exceptionally hard-to-find or rare.

  4. Has anyone made a mod that creates ‘closets’ or ‘food storage’ where you could set/define outfits or menus or such? I find the more I progress towards late game, the more I’m bogged down in basic inventory management tasks.

  5. Are glass jars eventually craftable? I don’t mind having this spoilered. I have SO MANY BOTTLES and no jars. :frowning:

  6. Is there any reason to care about mood, beyond the risk of not being able to craft? (I play squeamish characters, so they only usually take pain/wet hits)

TIA,
qtquazar

[quote=“qtquazar, post:16578, topic:42”]Hi vets,

  1. What factors influence bionics installation? I notice pumping up my INT with cola helped, but not enough to save me from botching a botched install remove. Electrical/Medical/Mechanical skill? Does having a scalpel/stethoscope or anything like that nearby help? Not looking for spoilers or hard info, just soft guidance/advice here.

  2. I wasn’t at full health when I died in #1… but can a botched install/remove autokill a 10/10/10/10 stat character?

  3. Is there any in-game lore explaining horrors/fungus/blank men etc.? Is there a mod that adds such as Survivor notes or similar? I’m a vanilla player but would love to see a bit more in-game lore/pointers with regards to some of its more esoteric features–even if these were exceptionally hard-to-find or rare.

  4. Has anyone made a mod that creates ‘closets’ or ‘food storage’ where you could set/define outfits or menus or such? I find the more I progress towards late game, the more I’m bogged down in basic inventory management tasks.

  5. Are glass jars eventually craftable? I don’t mind having this spoilered. I have SO MANY BOTTLES and no jars. :frowning:

  6. Is there any reason to care about mood, beyond the risk of not being able to craft? (I play squeamish characters, so they only usually take pain/wet hits)

TIA,
qtquazar[/quote]

  1. Int, First Aid, Mechanics, Electronics, that’s it. Also need a knife and a first aid kit when doing a removal.

  2. Don’t think so from full health, but pretty close. Also, I don’t think the game takes frail/glass jaw, etc, into account, so removing from those characters CAN kill even from full health.

  3. There are some tidbits here and there for several things, but I’ve never found anything for the blank bodies. The fungus is implied to come from trips through portals/teleporting.

  4. Yes, but you need the glassblowing book. Also, they are crazy time-consuming, IIRC.

  5. Focus affects rate of skill gain. Higher focus = more skill gain from same number of activities. Last I checked, book learning was not affected, though.

  1. I too regret there is so few notes about the lore. I’m still mostly clueless about the various enemy factions, as I don’t want to spoil myself readily by reading the wiki. This is good in a way, because I’m still discovering the game, but … no lore in-game? Now, I never managed to enter a end level ‘dungeon’ so I’m still very newbish.

  2. focus affects skills gain, sure, but reading don’t care. Try shooting a zombie with a rifle with 125 focus and compare that to when you have 25 !

The random flyers, and pieces of paper help to piece the lore together some, Context helps alot. Terminals and NPC’s too. frequenting the forum helps as well. Eventually between them, mostly forum. you piece together most of what the world actually is.