And for those especially needy survivors who are barely scraping by and are now in charge of feeding two mouths, I hear NPCs can’t starve to death no matter how hungry they get. I’m not sure if that’s still true, but you might want to consider holding onto your last can of beans that way neither of you starve to death when desperate times arrive.
[hr]
I have a question. I’m looking to set my world generation options - particularly city size and city spacing - to realistic levels, compared to the overmap chunk/in-game world units. Essentially, have cities be true-to-the-real-world large, and spaced accordingly. How do I go about doing this? The “your world will load slower” warnings written all over the menus makes me reluctant to bump both up the max, and I’ve got nothing else to compare the options to. I know that cities sized 6 seem way too small, but I don’t know what kind of impact level 16 would have on load times, or whether it’s going to be realistically large at all.
Any of you found anything that gives you that real-world vibe, and if so - what settings did you use? I’m currently doing size 6 spacing 3 (I lowered spacing so I wouldn’t have to walk to the nearest city when spawning in the shelter for too long, but now it seems like a mistake).