[quote=“RedPine, post:16331, topic:42”][quote=“Nibelung44, post:16318, topic:42”][quote=“pisskop, post:16317, topic:42”]Added more rad removing.
http://smf.cataclysmdda.com/index.php?topic=12051.msg290656#msg290656[/quote]
Thanks PK, I appreciate your move. I’m admittedly new to CDDA so I would not dare say that your mod is not playable, I said it was over my skill level. My rad is most probably from rads scents of smokers zombies, as I accrued 362 rads in 3 in-game hours just by moving a bit around my safe house.
I’ll update and continue… One of the problem is that rads effects are devastating and very fast and if you don’t have before hands smth, you are doomed. I ate iodine tablets but it did not do anything in due time for my character.
And also smth very important to me who likes playing with NPC: NPCs don’t eat iodine tablets, even when put in their inventory, they complain they are rads diseased, but that’s it… IDK how you can work around this NPC limitation for now, is it possible to generate them with a trait rendering them immune to rads?[/quote]
According to the flavor text, Iodine helps prevent radiation when taken BEFORE being irradiated, prussian blue helps purge radiation AFTER being irradiated.
Sounds like you’re having a rough time in PK’s… I think I’ll join the fun on my next character.[/quote]
Just remember, I think clay can do 25 rads
{
"type": "effect_type",
"id": "rad_reduce",
"int_add_val": 1,
"max_intensity": 6,
"base_mods": {
"rad_min": [-1],
"rad_chance": [12]
},
"scaling_mods": {
"health_amount": [-1],
"rad_chance": [-0.8]
}
To read that in laymans terms: 1 in 12 chance per 6 seconds of reducing radiation of PC by 1. Every application after the first reduces health by 1 point and subtracts a cumulative -0.8 off that 1in12, up to 5 times. So at 6 intensity, the max, you get a 1in8 chance to remove a rad.
And clay lasts for 300 ticks, or boiled clay does 300 ticks plus 30 ticks on tier 2. Gummies are tier 2 for 480 ticks (~44 rads) and it can go up from there.