Factions are broken, but NPCs are usable already. Crude and suicidally courageous, but they work well with spears.
Another year? NPCs were broken a year ago, as far as I know.
Shouldn’t fixing broken features take priority over the constant addition of detail and new ones?[/quote]
Fixing NPCs is mostly adding features. Most of the time they aren’t broken because of a bug (though recently it was - or is - the case), but because they never had sensible AI implemented, making them suicidal and dumb. For example, they are “broken” because they charge at hulks and then require explicit “stop attacking anything” order to disengage.
I’m trying to nudge the development in the direction of getting that stable version out, but I don’t have enough time to do it all by myself and it doesn’t look like I’m good enough at diplomacy to get enough people to help.