[quote=“Nibelung44, post:16177, topic:42”]My own set of very newbish questions, if you please.
a) where should I look in the interface to see my hunger and thirst?
b) what is the simplest mean to see the possible interactions between me (and my items) and an item on the map? Say I have a knife, there is a wood counter, why can’t I chip away some parts so I can use the wood to lit a fire?
c) I pulled from a fridge a gallon of milk, drank some. How can I put back the rest of the milk into the fridge?
d) subsidiary question, are fridges always working, even if the car battery is at 2% ?
e) is throw skill at 1 meaning I have now +1 to hit?
f) I don’t understand the interface about encumbrance on each body part. Is there a diagram somewhere?
g) Can I craft nails? How can I tear in part a locker?
h) what is an easy to do backpack, pouch, without leather/skin I mean
i) How do I wait some turns, the shortcut don’t work for me
And that’s it, for now, big thanks![/quote]
a) You don’t see anything until your character actually gets hungry, thirsty or sleepy. If you eat enough, you’ll see “full” or “slaked” though.
b) There isn’t really. You can either smash a counter with an object that delivers bash damage. The stronger you are, the better. Smash repeatedly if necessary. Chairs are weak. Doors and counters might be bit stronger. You can also deconstruct things in the environment. Hit * for construction menu, and select ‘deconstruct’, which requires some tools. Use (activate) hacksaw to cut down fences and metal bars. Try activating any item you carry, liberally. Also hit % to get a special menu. I think it includes all the things you can do with your currently carried items.
c) If this is a normal household fridge, they aren’t on, and they won’t preserve anything. If it’s a car minifridge, just drop the item on it, or use advanced inventory (default key: forward slash / ).
d) The minifridge will work for a while if there’s no power production. Make sure it’s on (at vehicle controls). Note that your car is likely capable of producing power. Car power production requires an alternator and a running engine. So, if you keep an engine and the minifridge on, the net result could be zero. I’d let the battery charge though.
e) It’s more complex than that. STR determines how far you’ll be able to throw. DEX affects. Also PER. Eye and arm encumbrance are factors, too.
f) Something like 24+2 (40) means you have 24 encumbrance and +2 penalty for having multiple items on the same layer. (40) is actually current ongoing warmth change. 40 would be pretty warm. To see the effects of encumbrance, go to your character sheet (default @), and navigate to the reported body locations. Use TAB and arrow keys. Anything below 20 is negligible IMO. Avoid pink/red numbers.
g) I think it’s faster to get nails from home improvement stores and hardware stores, where you’ll find nails by the hundreds at once. And just by smashing every wooden object. Set nails to auto-pickup. You can still craft them, but that requires skills (my guess is fabrication), possibly even a crafting recipe. See (b) for locker deconstruction.
h) The swag bag. Requires a canvas bag. Very crude but efficient in the beginning. Then there’s the normal (cloth) backpack. It gets wrecked in melee combat though. Leather backpack is actually pretty durable.
i) . or keypad 5
Seriously, check your keybindings. You’ll get a lot of ideas from there.
There’s a wiki somewhere on the internet too.