Tips, Tricks, and Newb Questions!

Are you saying that swamp water is actually salt water? That’s the only recipe that lacks catalysts. If so that’s awesome.

It’s a wierd eclectic mix of salt water and fresh water. Check each pool individually, if it asks what you want to do with the salt water, then you have a source of infinite salt.

Woo! That’s neat. Do you recall what the tool that holds an ember is called? I always forget.

Woo! That’s neat. Do you recall what the tool that holds an ember is called? I always forget.[/quote]

I’m guessing you mean an ember carrier? I think that must be from the more survival tools mod, I can’t find it in the item browser.

Is there no way of refitting items in the latest experimental build? The rain coat says it can be refitted, but activating the sewing kit doesnt give any option. I can only line it with leath/fur/whatever, or repair it.

Was refitting removed?

[quote=“kingorkami, post:15966, topic:42”]Is there no way of refitting items in the latest experimental build? The rain coat says it can be refitted, but activating the sewing kit doesnt give any option. I can only line it with leath/fur/whatever, or repair it.

Was refitting removed?[/quote]
Pay attention to what it reads at the top of the window when you activate the sewing kit. It either reads ‘Repairing’ or ‘Refiting’ (sic). In 0.C-5742 refitting works just fine. You have to fully repair the item first before refitting is possible.

Bug or feature?:
The vehicle repair times are incorrect, possibly using the older (faster) system. If a vehicle part repair is supposed to take 1h30min, it actually takes like 15mins, so cars are still quick to repair.

[quote=“kingorkami, post:15966, topic:42”]Is there no way of refitting items in the latest experimental build? The rain coat says it can be refitted, but activating the sewing kit doesnt give any option. I can only line it with leath/fur/whatever, or repair it.

Was refitting removed?[/quote]

It seems to be a bug with item damage. It’s not intended.

[quote=“BeerBeer, post:15968, topic:42”]Bug or feature?:
The vehicle repair times are incorrect, possibly using the older (faster) system. If a vehicle part repair is supposed to take 1h30min, it actually takes like 15mins, so cars are still quick to repair.[/quote]

The system was changed so that repair time now scales with how damaged the part is. Badly damaged parts can take hours. Lightly damaged parts usually take around 15-20 minutes or so. I think your skill level in mechanics may also factor in now.

That would be otherwise fine expect the reported predicted repair time is basically a lie. It could say e.g. 1h30mins, but it actually takes WAY less than that.

So, I’ve been always curious about mounted turrets on vehicles.

Never used one yet, and I’m kinda worried how do they work. I have got a howitzer ( it weights about 400kg! ) and a bunch of ammo ( heat and depleted uranium shells, they deal 4K and 6K damage respectively ) so now I wanna test this badboy out.

How does aiming work exactly? If I were to mount it on the back ( wording… ) and shoot something in front of me, would it somehow ‘catch’ onto the boards and self-explode my vehicle? Or do the bullets fired by the mounted turrets can’t collide at all with the car they are mounted on?\

tl;dr version: Tell me how the mounted turrets work so I avoid accidental death.

Step 1: Back up your savegame. 8D

There are two kinds of turrets: (1) the manually operated, which require that you stand empty-handed on the same tile as the turret, and then (2) the remote-controlled, which can be operated from the driver’s seat (at controls). The howitzer is proooobably manual?

You can fire safely over/past quarterpanels and windshields at least. I’m not sure if heavy duty boards and other line-of-sight blockers catch ammo. Although, you can’t even aim at a spot where your sight is blocked, so there’s that little safety measure…

The howitzer blast radius is ridiculously huge, so be careful.

You aim either by standing on the turret tile while empty-handed and then just hit ‘f’, same as normal fire command with any gun, OR try 'e’xamining the turret.

experimental build 5748

Dex isn’t increasing my melee to-hit bonus anymore.
And while we are at it I don’t see a ranged penalty showing up. Is not at thing anymore?

I just came back after a couple of months off, did to-hit bonuses change?

I bumped it to 20 just to be sure.

The aiming and recoil system was changed significantly; part of the change redefined the uses of abilities and skills.

[quote=“BeerBeer, post:15973, topic:42”]Step 1: Back up your savegame. 8D

There are two kinds of turrets: (1) the manually operated, which require that you stand empty-handed on the same tile as the turret, and then (2) the remote-controlled, which can be operated from the driver’s seat (at controls). The howitzer is proooobably manual?

You can fire safely over/past quarterpanels and windshields at least. I’m not sure if heavy duty boards and other line-of-sight blockers catch ammo. Although, you can’t even aim at a spot where your sight is blocked, so there’s that little safety measure…

The howitzer blast radius is ridiculously huge, so be careful.

You aim either by standing on the turret tile while empty-handed and then just hit ‘f’, same as normal fire command with any gun, OR try 'e’xamining the turret.[/quote]

Thanks for the info. Well, this seems like a problem since my current deathmobile has no windshields or quarterpanels ( I plan to rely on camera system alone, but if I ever change my mind I have some reinforced panes of glass in case I do want more ‘normal’ vision )

Eh, I might as well experiment with this. I’ll go blow myself up with a depleted uranium shell just to science it a bit.

EDIT: So I entered debug mode and set my mechanics to 20 to install the cannon, but sadly I couldn’t use the depleted uranium shells ( they are 120mm caliber while the howitzer is 155mm… ). I shot a few anti-tank rounds.

You CAN SHOOT through the boards. I also shot my house which I couldn’t even see, so it seems like YOU CAN SHOOT AT STUFF YOU CAN’T EVEN SEE. ( You will still see the explosions though. )

Also, I learned the military composite ram can withstand two anti-tank shells ( I was VERY close to my house, like 2-3 tiles away ) and have it’s health only reduced to yellow. Well, it was fun.

Now I can f*** up the horde’s day with a well placed missile. 8D

[quote=“KiBoy, post:15976, topic:42”]Thanks for the info. Well, this seems like a problem since my current deathmobile has no windshields or quarterpanels ( I plan to rely on camera system alone, but if I ever change my mind I have some reinforced panes of glass in case I do want more ‘normal’ vision )

Eh, I might as well experiment with this. I’ll go blow myself up with a depleted uranium shell just to science it a bit.

EDIT: So I entered debug mode and set my mechanics to 20 to install the cannon, but sadly I couldn’t use the depleted uranium shells ( they are 120mm caliber while the howitzer is 155mm… ). I shot a few anti-tank rounds.

You CAN SHOOT through the boards. I also shot my house which I couldn’t even see, so it seems like YOU CAN SHOOT AT STUFF YOU CAN’T EVEN SEE. ( You will still see the explosions though. )

Also, I learned the military composite ram can withstand two anti-tank shells ( I was VERY close to my house, like 2-3 tiles away ) and have it’s health only reduced to yellow. Well, it was fun.

Now I can f*** up the horde’s day with a well placed missile. 8D[/quote]

It’s impossible for a vehicle turret to directly hit the vehicle it’s mounted on, though indirect damage is most certainly possible.

If you have rams, I assume you’re using blazemod (the “more vehicle parts”) mod. I recently stopped using it after discovering that simply putting a mounted speargun on a shopping cart makes you an absolute god of the apocalypse. I was two-shotting shocker hulks from 30 tiles away, with supremely renewable ammo, and completely gibbing everything else the moment it came into viewing range. I think the blazemod weapons might need some rebalancing to account for the new range system, I’ve never seen any other weapon be remotely that accurate.

Is there any benefit on playing a starting character with an extremely high intellect?

I usually start the game with a character with high strength if I’m going melee or perception of in planning on using guns.

I’m not sure what the benefits of high intelligence would bring, other than maybe faster reading times and easier skill gain.

The benefit is easier skill gain. And some martail arts benefit from int.

I always play with high int chars.

It also depends on your skillrust settings how valuable it is.

inteligence is usefull at some end game things and to learn from the books, i like to pick up high inteligence for bonus to installing cbms and smaller skill rust

It’s also the prime requisite of Zui Quan which is absolutely absurd with even a little bit of dodge skill. Both of the mental stats (Int and Per) are rather underappreciated.