[quote=“Rot, post:15827, topic:42”]TO MY QUESTION
Anyway, certain items, traits, etc. have a flag or line of code or whatever that indicates if they’re intimidating, and give certain speech bonuses and maluses. I believe power armor is one, but traits or mutations like growling voice is similar.
Are there any items that make you less intimidating or appear friendly? Professions?
Also where in the code (I think I’m using the correct term, since I’m no dev and I’m kind of lacking in this ‘area’) is this located at? I’d like to take a look and observe.[/quote]
I, too, have asked something like this before (page 815 of this thread):
http://smf.cataclysmdda.com/index.php?topic=14.msg260171#msg260171
You’ll need to download the source code.
I would also recommend software capable of searching for text inside all the files within multiple nested folders. I think Notepad++ can do it. It has pretty fancy search functions.
In my case I wondered about some of the CBMs (robotic voice). I wouldn’t be surprised if you could track down and pin same effects for some other objects. Try searching for bio_voice.
I’m not sure if any items make you seem more trustworthy or intimidating, but holding a weapon in your hand, in general, can make you appear more threatening, and induce a negative reaction, or possibly provide intimidation bonus.
Traits and mutations have an “ugliness” value. Negative values make you look prettier.
Mutation data is in the game files: \data\json\mutations.json
Mutation data can also be viewed in-game. You’ll have to open the debug menu, choose ‘Mutate’, and then just browse through the unending list of mutations and traits, or perform a search for one specifically. You can esc out of the list safely. Beware of spoilers.
The tricky thing in this is that you might have to zig-zag between game files and source code. I mean, the flags are often in the files but their effects are in the source code… I hope that’s not too incorrect way to put it.