Tips, Tricks, and Newb Questions!

That’s ridiculous.

That’s why I love this game.

Oh, well apparently I derped hard and failed to notice the Wild Herbs/Pesto/Red Sauce/Italian Seasoning requirement when I made that statement. Still, you CAN use cattails to make flour, which pretty much solves any non-carnivore food issues by itself, vitamins notwithstanding.

Hey does anyone know how to change keybindings in the latest release ???

Don’t try to change keybindings from the main menu. Start a new game or load a save file, and THEN change keybindings by pressing esc.

Does the “Prevent Zombie Revival” mod prevent ALL zombie revival, even from necromancers?

Well, Wild Herbs are easily farmable/gatherable, but the real problem is that, last I checked, cattails don’t grow back, so it’s not infinite, anyway (though if you have a lot of swamp, it’s so large that it might as well be infinite…).

Don’t try to change keybindings from the main menu. Start a new game or load a save file, and THEN change keybindings by pressing esc.

Does the “Prevent Zombie Revival” mod prevent ALL zombie revival, even from necromancers?[/quote]

I believe it does, I’ve noticed no revival from these zombies in my game.

Also, buckwheat is pretty easily gathered. I’m astounded by the amount of food you can gather if you have a decent survival skill. Not to mention that said skill is pretty easy to train via gathering stuff in bushes.

TO MY QUESTION
Anyway, certain items, traits, etc. have a flag or line of code or whatever that indicates if they’re intimidating, and give certain speech bonuses and maluses. I believe power armor is one, but traits or mutations like growling voice is similar.

Are there any items that make you less intimidating or appear friendly? Professions?

Also where in the code (I think I’m using the correct term, since I’m no dev and I’m kind of lacking in this ‘area’) is this located at? I’d like to take a look and observe.

I wonder, why boats is not included in the vanilla? Any reason about this?

boats are not being actively worked on, their construction is counter to other vehicles, they cant cross bridges, and they were introduced as a mod originally.

And water itself is kind of a simplified joke.

[quote=“Rot, post:15827, topic:42”]TO MY QUESTION
Anyway, certain items, traits, etc. have a flag or line of code or whatever that indicates if they’re intimidating, and give certain speech bonuses and maluses. I believe power armor is one, but traits or mutations like growling voice is similar.

Are there any items that make you less intimidating or appear friendly? Professions?

Also where in the code (I think I’m using the correct term, since I’m no dev and I’m kind of lacking in this ‘area’) is this located at? I’d like to take a look and observe.[/quote]
I, too, have asked something like this before (page 815 of this thread):
http://smf.cataclysmdda.com/index.php?topic=14.msg260171#msg260171

You’ll need to download the source code.


I would also recommend software capable of searching for text inside all the files within multiple nested folders. I think Notepad++ can do it. It has pretty fancy search functions.

In my case I wondered about some of the CBMs (robotic voice). I wouldn’t be surprised if you could track down and pin same effects for some other objects. Try searching for bio_voice.

I’m not sure if any items make you seem more trustworthy or intimidating, but holding a weapon in your hand, in general, can make you appear more threatening, and induce a negative reaction, or possibly provide intimidation bonus.

Traits and mutations have an “ugliness” value. Negative values make you look prettier.
Mutation data is in the game files: \data\json\mutations.json
Mutation data can also be viewed in-game. You’ll have to open the debug menu, choose ‘Mutate’, and then just browse through the unending list of mutations and traits, or perform a search for one specifically. You can esc out of the list safely. Beware of spoilers.

The tricky thing in this is that you might have to zig-zag between game files and source code. I mean, the flags are often in the files but their effects are in the source code… I hope that’s not too incorrect way to put it.

Non-help options in ‘?’ are moved to Esc.
I guess the intent was to separate functional and informative functions.

They aren’t finished.
They could be mainlined if one thing was fixed: oars allowing you to oar on the ground, like in cartoons.
Plus, their functions get reworked once in a while for the eventual merging with core system to allow amphibious vehicles.

What purpose do canvas bags and canvas sacks serve?

They have storage volume (15 liters of it, in the case of the sack) but it doesn’t seem to be possible to put anything inside of them, and I don’t think I’ve ever seen them spawn with anything.

[quote=“Solusphere, post:15832, topic:42”]What purpose do canvas bags and canvas sacks serve?

They have storage volume (15 liters of it, in the case of the sack) but it doesn’t seem to be possible to put anything inside of them, and I don’t think I’ve ever seen them spawn with anything.[/quote]

The only use for canvas bags I found is either putting them on a vehicle ( I think on an exterior tile ) for a little storage.

The only other one I know of is sandbag walls.

Additionally, you can craft a makeshift ‘catbuglar bag’ with them for some early game storage.

Really? Bunch of the chemical ingredients in labs spawn in canvas bags. Also sand and concrete as constrcution supplies. Don’t trust me on it though. :confused:

Really? Bunch of the chemical ingredients in labs spawn in canvas bags. Also sand and concrete as constrcution supplies. Don’t trust me on it though. :/[/quote]

Huh, now that you mention it, I think you’re right. I guess I normally just gloss over the container type.

Is the donation button in the main page broken? How can I give back to the awesome devs?

Currently the only way is to make a feature request on github and back it up with money.
Preferably something wanted and not questionable, or it may not get in. I don’t know what happens with money for canceled feature requests with money on them.

That’s quite interesting, thanks!

So I’ve finally got a character rolling along decently, starting to put together my survivor gear, only to discover I need a sheath to make the belt. Uh… why can’t I make a sheath? It’s like the simplest object ever. Does it require fabrication or mechanics or something?

Cutting level 1 tailoring level 1or2

go stab some possums