Tips, Tricks, and Newb Questions!

[quote=“KiBoy, post:15792, topic:42”][quote=“indigorain, post:15780, topic:42”][quote=“KiBoy, post:15779, topic:42”]Is there any way to fix glass items?

What other item materials cannot be fixed currently?

I’m playing the experimental from 2 days ago.[/quote]

Maybe duct tape/basic repair kit?

If not, glass is infinitely available by digging for sand in shallow water. Personally, I have never done that.[/quote]

Nope. Basic repair kit can only fix bone, paper, chitin and wood. No glass. I wanted to fix the solar panels I scavenged, but it seems it’s impossible for now.

However, it seems that you can build an array for solar panels ( both normal and upgraded versions, but you can’t use reinforced ones or quantum panels ) with 12 panels, bunch of pipes, wires and some other stuff.

The thing is, array is still considered a glass-only object, meaning I can’t reinforce it.

In this experimental, you CANNOT repair vehicles up to dark green health anymore. Only light green. To get dark green, you have to reinforce them before installing. That’s why I asked that question.

My OCD won’t stand a single light green object on all dark green vehicle :<

EDIT: Spelling.[/quote]

Quick update on the situation.

DO NOT BUILD the array if your vehicle is small. IT’S NOT BUILD ON THE ROOF, but rather inside.

Fridge logic sets in when you have roof. How is the array charging batteries when it’s inside the vehicle? Besides, it CANNOT BE DISASSEMBLED. And as I’ve mentioned before, it can’t be reinforced either, as nothing in the game seems to be capable of fixing glass right now.

I feel cheated now, althrough the array seems to be a part of the Vehicle Additions Mod. Still, the fact I can’t reinforce it is bothering me to no end.

I can’t seem to boil salt water to make clean water. Am I missing something? I’m pretty sure I’ve done it before.

So, I’m working on a shamelessly powergamey trait setup for my next character. It looks like this:

Fleet Footed
Indefatigable
Light Step
Nightvision
Parkour Expert
Quck

Negatives are the usual Poor Hearing, Heavy Sleeper, Forgetful etc. atrocity that has literally no actual negative downsides.

How close am I to achieving munchkin nirvana? What can I change\swap to make the character more of a late game superpower? The only two that really come to mind are Robust Genetics and Fast Learner.

Get the stylish trait. The permanent +25 morale once you got some baubles and a cool hat is very, very nice. I think it beats Fast Learner.

I would personally rank Adrenaline Rush over both Light Step and Indefatigable. It’s basically “getting attacked while badly injured” insurance. Can save you in a whole lot of circumstances.

What do I need to do to build a damned hammer? I’m sitting in a house with 3 rocks and a chunk of steel and the string and sticks and so forth, but the rocks and steel are brown in the crafting interface and won’t let me build.

I thought this bug had been fixed Long ago.

Try to have a rock and steelchunk both in Inventory and nearby.

[quote=“SpadeDraco, post:15804, topic:42”]So, I’m working on a shamelessly powergamey trait setup for my next character. It looks like this:

Fleet Footed
Indefatigable
Light Step
Nightvision
Parkour Expert
Quck

Negatives are the usual Poor Hearing, Heavy Sleeper, Forgetful etc. atrocity that has literally no actual negative downsides.

How close am I to achieving munchkin nirvana? What can I change\swap to make the character more of a late game superpower? The only two that really come to mind are Robust Genetics and Fast Learner.[/quote]
IMO Strong Back and Packmule are OP, so of course I often go with them. These are something I call comfort perks. I’m not sure if Strong Back and Packmule are powerplay perks but they’re definitely comfort perks - perks that enable smooth sailing and neutralize headache or chores. I am a huge sucker for comfort perks.

IMO Poor Hearing is basically a positive perk that grants you skill points despite being classified as negative. :P. With it you’re less likely to wake up due to noises. Yes. Please. Although if you’re against cheating, you might consider dropping it. Poor Hearing is also a comfort perk to me.

Personally I have disowned skill decay, so I don’t touch the associated perks at all - neither good nor bad.

Your list is very good though, if not perfect. Very much what I have gone with in the past.

I might drop Parkour Expert though, maybe? Never saw the appeal. At one point I thought it didn’t work. Keep an eye on it.

And what sort of powerplay are you looking for? Certain playstyle? An OP melee character? A master-of-all-trades? Shooter? As much of everything as possible?

You might want high INT and DEX though, for the CBM installation, although some of them are quite risky to install even with max everything.

Have you planned getting any mutations? There’s couple I suggest. First you’ll need Fleet-footed, which is in Spider category. You’ll need that to get Roadrunner, which is in Bird category. There might be other similar cross-class mutation paths. But then again, you already have Fleet-footed, so… Maybe drop it and get it via mutagen? Or keep it? Up to you. It’s a hassle to gamble with mutations until you get the right ones, and even crafting the mutagens basically requires cooking 10, at which point you’re probably quite advanced regardless. Not to mention finding all the right mutagen recipes in the first place, which likely requires diving into multiple labs. This is especially true with the Alpha mutagen category.

You could try CBM hunting. Max out the Survival skill and start clearing power substations, FEMA camps and public works. They always have zombie technicians, shockers and zombie scientists - the main sources of easy CBMs outside labs. Avoid butchering them until the Survival skill is high and you have a good butchering tool. If/when you have a tough vehicle, you could also drive through cities, hit-and-grab shocker corpses, and butcher them at a safe location.

I did once try to create an endgame OP powerhouse. I concluded that I’d go with modest attributes because the Alpha category mutagen can bring them up to 15, and the saved points I could use on various positive perks. But in the end, that turned out to be pretty lengthy process, due to the recipe hunting… The Alpha mutagen uses few other mutagens as ingredients, and the ingredients of those mutagens aren’t available year-around… =/

So what do use against those armored zombies down in labs? A direct hit with a fusion blaster rifle didn’t penetrate armor. Nor did my nodachi (expected, cutting not piercing), or my rivtech knife.

I thought this bug had been fixed Long ago.

Try to have a rock and steelchunk both in Inventory and nearby.[/quote]

This one is new. It’s most likely due to the crafting UI speedup PR, which has caused similar bug during testing. Then it was “fixed”, but apparently not well enough.
Does it only affect rocks? It could be related to the blazemod rock thing.

I thought this bug had been fixed Long ago.

Try to have a rock and steelchunk both in Inventory and nearby.[/quote]

This one is new. It’s most likely due to the crafting UI speedup PR, which has caused similar bug during testing. Then it was “fixed”, but apparently not well enough.
Does it only affect rocks? It could be related to the blazemod rock thing.[/quote]
Can duplicate the bug in the vanilla newest experimental.
It seems like the bug happens when you have a component which can also serve as the tool.

So you cant craft stone hammers because rocks have hammering 1 and are a component, and you cant craft the makeshift hammer because lumps of steel also have hammering 1 and are a component. In fact you cant craft any of these two even if you also have a hammer

///

So stormcloak, feel free to debug yourself a makeshift hammer. Or, maybe better, revert to an older experimental.

whre to find tin?neeed some for copper pot -have a lot of copper but no tin or idea whre to find it.need copper pot for still.

sporting stores

but tin is rare. go to a mansion and steal acopper pot

[quote=“pisskop, post:15814, topic:42”]sporting stores

but tin is rare. go to a mansion and steal acopper pot[/quote]

You can also get it by disassembling tin plates and pewter bowls, which are semi-common in houses.

Traps work fine (I almost always lure them into a dissector, but it takes more than once usually to kill them.

Also, tazers and other sources of electricity seem to work just fine. Haven’t tried acid.

How do I refill cars in the newest experimental? I cannot pour the gas in! I’m 1 square away from the gas pump, I use it, it lets me only pour the gas in a container or on the floor. The car has two 60l empty tanks! It’s driving me mad.

Edit: solved. I had to pour the gasoline first from a container, and then I can pour from the pump.

Does a tinfoil hat ALWAYS prevent fear paralyzation? It seems to give a decent chance of preventing it, but not 100%. Will wearing multiple tinfoil hats stack the “fear protection” ability it has?

It’s a flat 25% resistance on top of whatever you already have from intelligence. No idea if it stacks.

So I recently realized that you can make vegetable pizza from cattails with zero additional ingredients (other than water). Just thought I’d mention it here in case anyone else wasn’t aware that swamps and rivers function as infinite pizza engines.

Traps work fine (I almost always lure them into a dissector, but it takes more than once usually to kill them.

Also, tazers and other sources of electricity seem to work just fine. Haven’t tried acid.[/quote]

I tried bashing weapons, and I think I had moderate success with them. But tbh, it’s best to avoid them if you don’t have anything short of a 120mm tank gun, dissector, explosives, etc.