Typically I end up running with something like this.
Rifles: Pneumatic Bolt Driver, Savage 111F
Shotguns: Sawn-off Shotgun (My typical sidearm.)
SMG: I dont typically use them, but sometimes I carry a Tec-9 due to the availability of ammo and its light weight. Only reserved for full auto fire when something gets close.
Pistols: I sometimes keep a small caliber pistol in an ankle holster for dealing with manhacks or rats/krecks
Launchers: 40mm grenade launcher or Flammenwerfer; only really used against Triffids and Fungal enemies. Mostly spends a lot of time collecting dust in the trunk.
Piercing: Steel Spear. Sometimes a Rapier.
Cutting: Just a Butcher/Hunting knife for dealing with carcasses.
Bashing: Expandable Baton as a backup last ditch weapon, or an Ice Axe (its a great prying tool, hammer and weapon.)
Recently, I’ve built up a “Neet” character who specialises in only Electronics and Computing.
He has a few traits making him much weaker in melee combat and i’ve purposely chosen to neglect particular skills for that added challenge. (Which means no skill books can be read for the chosen skills)
He’s lasted one night so far, but has to play it VERY carefully, often trying his luck at night.
Oh yeah… And he doesn’t have the nightvision perk.