Tips, Tricks, and Newb Questions!

[quote=“Rot, post:14998, topic:42”]Basically play more cautious and smart and obviously have some common sense. I rarely ever die from fault, I usually survive any endeavor I’m put in.

I guess my choice weapons would be something like a Remington 700 with a MP5 EOD as a backup. Maybe even a STEN gun for the makeshift mags. Will pack maybe a powerful revolver and/or a M1911 for a sidearm. My melee weapon would most likely still be a katana as it usually is.

Any suggestions for turrets? I’m thinking the rail rifle turrets then switching over to laser ones once I’m done. All stuck onto a electric SUV or Humvee[/quote]

If you find the weapons for it, I think the best solution for it is to convert a Shopping Cart into a portable turret. What you need to make a bulldog(what I call portable-turrets) is a Battery, Engine, Weapon, and Control System. The most advanced turret you can make is an A7 Laser Turret powered by either a gasoline or a nuclear engine, with a Cargo Container underneath to store your loot. But early on in the game you can settle for Bicycle pedals, car battery, and a car alternator, which powers a Pneumatic Bolt Driver. Making Raiding Turrets is a great solution for early to mid game characters, depending on how much fabrication skill you start with. And a late-game character can use advanced turrets to shred entire hordes to pieces.

And finally you can also go for unpowered turrets. An M249 can be mounted on a shopping cart, and dragged with you to provide high-accuracy anti horde firepower.

I normally play on 30x Spawn Rate with Wandering Hordes, so making a portable turret is extremely high on my list of priorities for starting characters.

[quote=“evilexecutive, post:15002, topic:42”][quote=“Rot, post:14998, topic:42”]Basically play more cautious and smart and obviously have some common sense. I rarely ever die from fault, I usually survive any endeavor I’m put in.

I guess my choice weapons would be something like a Remington 700 with a MP5 EOD as a backup. Maybe even a STEN gun for the makeshift mags. Will pack maybe a powerful revolver and/or a M1911 for a sidearm. My melee weapon would most likely still be a katana as it usually is.

Any suggestions for turrets? I’m thinking the rail rifle turrets then switching over to laser ones once I’m done. All stuck onto a electric SUV or Humvee[/quote]

If you find the weapons for it, I think the best solution for it is to convert a Shopping Cart into a portable turret. What you need to make a bulldog(what I call portable-turrets) is a Battery, Engine, Weapon, and Control System. The most advanced turret you can make is an A7 Laser Turret powered by either a gasoline or a nuclear engine, with a Cargo Container underneath to store your loot. But early on in the game you can settle for Bicycle pedals, car battery, and a car alternator, which powers a Pneumatic Bolt Driver. Making Raiding Turrets is a great solution for early to mid game characters, depending on how much fabrication skill you start with. And a late-game character can use advanced turrets to shred entire hordes to pieces.

And finally you can also go for unpowered turrets. An M249 can be mounted on a shopping cart, and dragged with you to provide high-accuracy anti horde firepower.

I normally play on 30x Spawn Rate with Wandering Hordes, so making a portable turret is extremely high on my list of priorities for starting characters.[/quote]

This is the main reason why I asked, as I’ve seen someone (Probably you) make a post and share these tips. However once I get home from my trip I’ll experiment with turrets on how they operate and what’ll work for me.

What early game habits do I need to break to play a Broken Cyborg? I’ve done a couple of trial starts and I’m having trouble adapting. The noise maker draws zombies from all around and the acid leaks make it impossible to sleep for any amount of time.

Step one: At chargen smash points into first-aid, alternatively read books and level it
Step two: Aquire first aid kit and make sure you’re at decent health
Step three: Remove bionics that trouble you
Step four: Don’t die
Step five: Congratulations, you removed the bionic!

Ok so like failure to remove a broken CBM causes HUUUUUGE damage. Don’t be wounded, don’t be Frail, don’t be Fragile, don’t be anything that lowers your base HP. Or you WILL die. If you picked any of those traits, start a new game. In fact, pick Tough. You might even want to plan for the post-threshold mutations that multiply your HP.

Make sure you have high Electronics, First Aid, and non-terrible Dexterity.

Attempt CBM removal only before going to sleep, and at full HP. Don’t stop removing them one by one until you fail. Now sleep and recover.

Ah yes… sleep. It might be challenging, which just puts more value to first-aid supplies (how else would you heal up?). Remove the acid and electric shock CBMs first - anything that causes damage or wakes you up. Use ear plugs to counter the noisemaker CBM (regarding sleep). Gaining the ability to rest should be a high priority.

Since rest & recovery is so godawfully difficult at first, avoid fighting. Or fight only ranged. Run zeds over with cars. Burn them. Are you in the lab? Lure them into goo pits. Get creative. Just don’t let them hit you.

Hit up pharmacies, doctors’ offices, hospitals, even vet clinics first. And for christ’s sake get that Electronics skill up, meaning libraries, bookstores, etc. Hoard food, go recluse, and study in safety until FA and Electronics are at least 6. Now you have the snowball’s chance in hell to remove those most annoying CBMs.

Broken Cyborg is far worse than Really Bad Day. RBD is hard for the first day, but Broken Cyborgs endure misery and adversity day after day for quite a long time. So, congratulations on your choice of trying out Broken Cyborg, I guess.

Broken Cyborg is my favorite, but pick the version without ‘frail’ trait…that one dies too easy and it can’t be removed.

What i do is find a mansion and hunt and forage a bit while i read my books, then go out and find first aid kits to remove noisemaker so i can take off my noise cancelling headphones forever, then fix acid leaks and electric shocks, after that maybe locking joints/fingers.

There’s no need to avoid zombies as your armor plating cbm will keep you pretty well protected, add some decent armor/clothes and you’re golden.

Any other way of gaining trust other than giving food & drink to NPCs?

Missions

I’ll probably remove the trust restriction on actions, though. The player can easily fuck over a NPC without trust.
If anything, the trust should only apply to NPCs training the player.

Does the ‘farm’ use any starts, missions, or anything of note if I were to replace it with a jsonized version?

pedit: luckily for me, I only need to gen 2 areas, since the game kindly ‘sews’ together the fields

[quote=“pisskop, post:15010, topic:42”]Does the ‘farm’ use any starts, missions, or anything of note if I were to replace it with a jsonized version?

pedit: luckily for me, I only need to gen 2 areas, since the game kindly ‘sews’ together the fields[/quote]

“Farm” doesn’t as far as I know. It’s “Ranch” that is tied to a bunch of mission strings.

I started playing again recently and noticed hordes seemed to be handled a bit differently between the latest stable release and the newer experimentals. Had a few questions about that. From what I remember, hordes were basically mobile dynamic spawns. Has that changed any? Do monsters still appear out of thin air or are the hordes displayed on the map moving clusters of static monsters now? Is it possible to wipe them out completely? Any other differences I should be made aware of?

I saw that hordes weren’t limited to just zombies anymore so it made me kinda curious.

Hordes have quantity and speed, and are tracked via the overmap now.

They physically travel to a location, and then spawn. they can still spawn out of the thin air, but usually only when you cant see the tile. That includes at night without a light.

Hordes are much less annoying, insofar that they no longer follow you around the woods as you travel with your car. Hordes can be wiped out, but combat may encourage new hordes to spawn.

Hordes almost all spawn from a location now, such as the city or a hospital or a prison, and hordes are comprised of mobs that spawn from their orgin. i.e. a horde form a prison will have more brutes in it.

Im interested in hoards but hate any game that spawns enemys out of no where.

I like enemys that are actually there and have to travel to its destination etc.
I think cdda would benifit if

At game start map area your in game decides yes/no to hoards in that area also check maybe a fair bit around the unlocked/revealed map area.

Then as u progress if u make a noise only the hoards that are physically there or around the map area travel to u.
Once you get further out and way befor u reveal more map area hoards are randomly rolled for again

Yea, if I’m not mistaken it MIGHT also be possible to make a folding turret. So if you have a portable base vehicle, you can create a turret that you can take with you into labs and other dangerous places your base can’t go in. I haven’t ever tried this, but it’s been on my ‘to-do’ list for awhile.

Also, you’re probably right about me. Awhile ago I made a portable turret on a shopping cart, and posted it to the vehicle showcase. It’s called the “Bulldog APT”, or Automated Portable Turret. The Bulldog APT was actually the reason my space marine character died, as it was a gasoline powered laser turret. At some point I was raiding a FEMA camp for basic military stuff, and got surrounded on all sides by an enormous horde(I think it was somewhere around 100 square map tiles). I had been tracking said horde for weeks, but I underestimated how quickly they can travel, then got myself caught in the middle of the damn thing when it swung around and all spawned at once into the FEMA camp.

So the Turret was equipped with a Turbolaser, the biggest laser weapon I could find. It fired into the horde until said horde got so close that the backwash from the beam’s explosion hit the turret itself. And after a couple shots like this, the Turbolaser detonated its own gas tank right next to me, killing me instantly.

A glorious death nonetheless.

That’s why you build a folding bike with basket to carry your turret.

You can take it for a drive in sewers or vaults or any other narrow place and can just jump off and then shoot the tank to make a portable torpedo and break through a horde with sprinting.

So… Few questions.

  1. Is there a way to manually turn off specific groups of enemies? I want to make a world that is close to a “default” zombie setting, but doesn’t shut out a large portion of locations. (I’ve heard that some of the blacklist mods essentially blacklist Labs and beehives as accidental casualties?) I do want to turn off spider for sure, due to arachnophobia.

  2. How do solar panels work with a storage case with a battery in it, when all three are on a car. Do they need to be in certain locations?

  3. How many “buffer” layers is it ideal to have? Meaning additional ‘walls’ on the outside of the vehicle, aside from the one that counts towards making it an ‘interior’?

  4. Considering that a medium electric motor apparently makes one noise going full speed, but a large one makes nine, would it be a better deal to use multiple medium electrics if I don’t want the full speed of an electric?

  5. What’s the best backpack, for when you are on foot? And how necessary is dropping worn bags during close quarter combat?

  6. What’s the “next stage up” from a Glock 19?

  1. You can make a blacklist mod for critters. Check out existing blacklist mods. To add a critter to blacklist, find its id in data/json/monsters.json file or in the files in data/json/monsters/ directory and add it to the list.
    To test the blacklist, bind the debug menu in keybinds, open it, pick spawn monster, find the monster and try to spawn it. If it creates nothing, the monster is blacklisted.

  2. The only need to be on the same vehicle.

  3. 2 is enough for everything. “Interior” is when the vehicle has roofs or boards in 4 tiles next to it: north, south, west, east. This is calculated in unrotated position - like one you see when you examine the vehicle.

  4. If you want stealth, yes. Still, 9 noise is barely louder than walking.

  5. It’s better to drag a shopping cart instead of wearing a backpack.

Coolthulhu

Off topic but just want to say thanks so much for adding an NPC close doors behind them optoin :).
This was one of my main issues when they get into my car :slight_smile:

Thanks

What’s the best motorcycle engine in the game?