Ok so like failure to remove a broken CBM causes HUUUUUGE damage. Don’t be wounded, don’t be Frail, don’t be Fragile, don’t be anything that lowers your base HP. Or you WILL die. If you picked any of those traits, start a new game. In fact, pick Tough. You might even want to plan for the post-threshold mutations that multiply your HP.
Make sure you have high Electronics, First Aid, and non-terrible Dexterity.
Attempt CBM removal only before going to sleep, and at full HP. Don’t stop removing them one by one until you fail. Now sleep and recover.
Ah yes… sleep. It might be challenging, which just puts more value to first-aid supplies (how else would you heal up?). Remove the acid and electric shock CBMs first - anything that causes damage or wakes you up. Use ear plugs to counter the noisemaker CBM (regarding sleep). Gaining the ability to rest should be a high priority.
Since rest & recovery is so godawfully difficult at first, avoid fighting. Or fight only ranged. Run zeds over with cars. Burn them. Are you in the lab? Lure them into goo pits. Get creative. Just don’t let them hit you.
Hit up pharmacies, doctors’ offices, hospitals, even vet clinics first. And for christ’s sake get that Electronics skill up, meaning libraries, bookstores, etc. Hoard food, go recluse, and study in safety until FA and Electronics are at least 6. Now you have the snowball’s chance in hell to remove those most annoying CBMs.
Broken Cyborg is far worse than Really Bad Day. RBD is hard for the first day, but Broken Cyborgs endure misery and adversity day after day for quite a long time. So, congratulations on your choice of trying out Broken Cyborg, I guess.