I could have sworn there was something that did that. Fluids obviously but I don’t think that counts as that is more the containers doing that. I know there is crafting byproducts, but that isn’t the same either… maybe I am mistaken.
"description": "A sealed jar of mechaspider flesh. Use to open and eat to enjoy.",
"use_action": {
"type": "transform",
"msg": "You open the jar, exposing it to the atmosphere.",
"target": "spider_steaks_pickled",
"container": "jar_glass"
This will produce an item and a food item.
pedit: not even. I could have it spawn a katana if I pleased. idk if the container has to actually be a container though. my Sssneke Senses say yes it does.
hmmm burning transforms items in some manner. Makes them into burnt versions before making them disapear altogether… there is some kind of recyling machine that does some transformations. Should be able to make a transform on eaten line of code I would imagine. Don’t think any actual hard-coding should be necessary. Somewhere there is a solution to this already. I feel so certain of this.
the game has a hardcoded method of applying the “burned_” name to burnt things. And the name changes, much like damaged item’s have their health change. Im not sure its something we could exploit.
burns_into is a newish attribuite for critters that let you burn their corpses into new items. and if that item revives into a monster than it allows you to make one monster into another. Like I could turn a tough zombie corpseinto a giant bee corpse.
Or into a katana.
How are pet carriers dealt with? or loaded weapons? When one item is holding another inside it, how does the game maintain that?
I’ve googled this and messed with options, but I’m having a problem where some of the names of my items are too long and I can’t read the ends of the names. This normally wouldn’t be a problem, but I can’t see how many sips I have of my canteen which is driving me insane. Is there anything I can do? I’ve made the window a lot bigger, but the text doesn’t take advantage of the extra space. I haven’t found a way to make the names scroll either. Any help would be greatly appreciated.
Theres not an incredible fix for this, although if you look at the item iteself you should be able to see how many charges are left. Each charge is one drink’s worth, so 4 charges means four seperate drinks.
No decent solution to that. All you can do is make sure the names of the containers/liquids are short enough to leave room for the number of portions left.