Believe it or not light step should hve gotten weaker due to increases in overall noise.
Sure, you walk softly, but melee combat creates 4 noise.
Weak scent is probably at least just as good for sneaking.
Believe it or not light step should hve gotten weaker due to increases in overall noise.
Sure, you walk softly, but melee combat creates 4 noise.
Weak scent is probably at least just as good for sneaking.
[quote=“pisskop, post:13522, topic:42”]Believe it or not light step should hve gotten weaker due to increases in overall noise.
Sure, you walk softly, but melee combat creates 4 noise.
Weak scent is probably at least just as good for sneaking.[/quote]
I’ll second weak scent - that’s my favorite one-pointer (since night vision got bumped to 2). Weak Scent + Ninjitsu is a very nice combo (though I seldom spend the points for staring with style anymore).
How effective a re supressors now? Lets say a glock - it makes about 88 sound. A supressor on a glock reduces this to ~62. Maybe 25% for convienence. How useful is this?
no idea, they decrease sound but never too much
i all ways go with bang or my weapons make no sound at all
So, I started playing again after a hiatus of a few weeks, Seems like a lot has changed… One thing that baffled me was what happened to the menu when I press escape?
Suppressors in CDDA function as a substitute for hearing protection. Although 62 seems high enough to cause earache. Is it?
In real life, suppressors don’t mean much (in terms of noise and stealth) if the bullets you fire exceed the speed of sound (breaking the sound barrier with a boom). Most bullets do that, except subsonic ammo, but their performance isn’t good - less damage, less penetration, possibly less accurate. Too bad CDDA doesn’t have any subsonic gun ammo… Is it even possible to regulate the sound level of a shot in CDDA with the ammo, or is the sound level tied to the gun itself?
I think how it is currently set up is that suppressors knock sound, and damage down (simulating slower bullet speed) but the option for sub-sonic ammo would be nice.
Doesn’t ammo affect noise? Just give it a large negative noise value.
not sure if ammo was given any noise input on the gun. Should be easy enough to change though I would image… just be careful not to change noise values too much so that alternate weapons that can use it don’t end up with a lower net value than they should.
I guess from a balance point of view this might be too op or make suppressors unnecessary.
nonsense. Making ammunition sub-sonic would mean putting so little gunpowder in them that they do significantly less damage, less accuracy, less armor penetration.
Damage scale would look something like this.
sub sonic ammo w/ silencer (why would you even bother? But should be acknowledged as a possibility to keep weird balancing clashes)
subsonic w/o silencer
.
silencer regular ammo
…
…
…
…
unmodified ammo
…
…
…
“Hot” loads
. = likelyhood/ amount of ear damage
put first “.” before silencer cuz… what happens if you stick silencer on a .50 cal? Definitely wouldn’t be silenced…
Silenced subsonic should basically be slingshot level damage.
Since even .22s break the sound barrier if I am not mistaken, barely though.
Fair enough, just weaker shots for stealth when you need to kill that enemy in your way from afar.
[quote=“TheKobold, post:13526, topic:42”]So, I started playing again after a hiatus of a few weeks, Seems like a lot has changed… One thing that baffled me was what happened to the menu when I press escape?[/quote]Are you talking about the menu where you can find the options, the controls, the auto-pickup rules and the FAQ? Press ‘?’ to activate it.
Other than that, saving and quitting can be done with ‘S’, ending a game (committing suicide) can be done with ‘Q’.
Thank you for de-me-ing that nasty mess of actually really simple for me.
So, I started playing again after a hiatus of a few weeks, Seems like a lot has changed... One thing that baffled me was what happened to the menu when I press escape?
When has esc ever been menu in cata? Other games sure… don’t think cata has ever been one of them though… unless you changed the keybindings. For cata esc has always been leave whatever screen/thing I am doing and nothing else far as I am aware of.
? is menu from there:
1 = list/ change keybinding (controls) including changing
2 = Options (same option menu as in the Main screen when making/changing world options) Allows you to change options mid game.
Cata is pretty self explanatory on all the main bits. No unnecessary complications. If you ever feel confused/ not sure what to do, look at the main menu/help page (?) or at the page that is confusing you.
Subsonic is not that simple. The kinetic energy of a bullet is its mass*speed^2. Assuming subsonic & silenced, a very heavy bullet could still have the propellant & energy to be lethal enough. (for short ranges only i’d believe)
e.g.
EDIT - corrected the formula
you just need large enought supressor, in WWII there was a .45 blot action rifle what was so silent that working the bolt was far louder than shoot
yes it was so silent because of subsonic .45 but it was still powerfull enought to do its job
just look how big is silencer of de lisle carbine
E=MV^2
(Energy = Mass X Velocity X Velocity)
Of coarse the damage ACTUALLY imparted goes something like:
(initial energy - energy lost*) /time taken to transfer energy to the target (IE bullet fragmentation, mushrooming upon impact etc… to get as much surface area friction as possible)
So
(initial - lost) / transfer length
velocity is a huge part of the equation no matter which side you are calculating from. Making mass big helps, which is why slow moving arrows can still be so effective. But velocity is the biggest part of the equation. Sub sonic rounds cut noise by cutting velocity as do silencers, though more efficiently (less speed loss on bullet for same noise drop) I think because they work like this IIRC:
The silencer is just a chamber added to the end of the barrel that lets the expanding gasses that are pushing the bullet go somewhere other than out the end of the barrel in one big rush (creating noise) This means that the gasses don’t push the bullet for as long reducing their effect on the speed.
All in all you are right. I just want to make sure the details are not lost.
[spoiler= Oh crap there I go >.> Beware: ballistics rambling ahead]Of coarse any time you mess with a bullets speed or mass you mess with its trajectory making the gun less accurate than what it was sighted in for.
before I get to into this let me start by saying that there are two points a gun can be sighted for. Where the bullet comes “up” into the sight reticle, or when it comes “back down”
If you mess with the speed of the bullet you effect how far it travels per amount dropped which changes where the bullet lands in comparison to where you are aiming. Less speed means more “drop” to the bullet.
Less so, it also effects the left and right because to increase accuracy rifles have rifling which is WHY they are called rifles these days. See to make something more stable, and thus more accurate in trajectory you give it spin. Much like a quarterback putting spin on a football.
Rifles accomplish this by ever so slightly gripping the bullet as it goes down the barrel like a really long nut and a really small screw without threads. This slows the bullet minutely but results in MUCH greater accuracy as opposed to the bullet bouncing down the barrel. Actually it might mean more speed as well…
Anyways. If you change the speed of the bullet it can effect how much spin it gets from the barrel and sometimes this results in a change in a sideways vector (up, down, left, right, and any combination there of)
Similarly adjusting the mass of the bullet effects how fast it drops for the distance traveled so if you remove gunpowder so you can add lead you effectively double-up the effect you are having.
That said:
Some bullets coefficients work out such that you CAN just swap out two bullets with minimum effect.
[/spoiler]
Spoiler tl;dr: Ballistics: its simplified rocket science. Don’t take it for granted.
I found a wonderful stone that creates an incendiary grenades worth of fire.
Except for the part where I die in fire, this is good. Any real ideas for how do use?
Im not sure how effective flamproof armor can be, or if firefighter’s armor is the only real alternative. I know that vehicles offer limited-to-complete protection from ambiant temperature and groundfire, but Im not 100% sure. Or at least not really willing to risk it.
kill the queen. Burn her forest generation and run.
Is it possible to attach the one square travois I made to the fully functional battle tank I found, like some sort of trailer hitch? Preferably I’d be able to detach it later when I wanted to drag it with me to put loot in while raiding. If I can’t attach it is there some way to get it inside the battle tank?
I suppose I could remove everything I’m carrying in it, put the contents into the battle tank, disassemble the travois, and then reassemble it when I need it. That just seems like a time consuming pain in the ass though. And I can’t come across a fully functional battle tank with a couple jerry cans of fuel and not use it.