Tips, Tricks, and Newb Questions!

Additionally, check your alternator, as a damaged alternator won’t charge the battery as well. And engine troubles? Don’t ever bother exceeding your vehicle’s listed safe speed, or things tend to break.

[from omdata.h]

struct overmap_spawns {
overmap_spawns(): group( NULL_ID ), min_population( 0 ), max_population( 0 ),
chance( 0 ) {};
mongroup_id group;
int min_population;
int max_population;
int chance;

what does ‘chance’ do in this context? the game doesnt report an error when I input it, and it seems to allow for mulitple group entries. Ive tried several formats, but the game isnt accepting any.

To further clarify, Ive tried using multiple groups with no success. The chance tag works on its own with one group though.

= = = = =

{
“type” : “overmap_special”,
“id” : “Anthill”,
“overmaps” :
[
{ “point”:[0,0,0], “overmap”: “anthill”}
],
“locations” : [ “wilderness” ],
“city_distance” : [10, -1],
“city_sizes” : [4, 12],
“occurrences” : [0, 27],
“rotate” : false,
“spawns” : [{“group” : “GROUP_ZOMBIE”, “min_population” : 50, “max_population” : 100, “radius” [5,10], “chance” : 50}, {“group” : “GROUP_TRIFFID”, “min_population” : 50, “max_population” : 100, “radius” [5,10], “chance” : 50} ]
}

Is valid insofar as the game doesnt return an error, however, it also doesnt generate anything topside. Below, the hardcoded anthill mobs take over.

So even if I figured out how do, I couldnt use it on anything that is hardcoded.

I gotta say that ‘reach’ weapons are great for me! The stand off capability is great and really cuts down on damage taken.

How fugly is the sarcophagus mission?

How can I see how many days my character survived? Without dying of course. :smiley:

Simple math I suppose. Calculate the season lenght times the number of seasons plus the current season’s day.

This is an option. I was already thinking about it. But I was hoping for some “lazy way”, such as pressing a button or something like that :slight_smile:

Well. It seems that I have 27 days surviving. Nice.

place landmine and step on it you should be still alive in save folder there is a txt file what have history of your adventures
alternative way: drink some cheap wine instead of steping on landmine
alternative way: install cbm
alternative way: gain mutation

Question: Why do my feet get super cold when I have roots instead of feet?

Unfortunately you with root feet are becoming a non-evergreen/non-conifer aka a deciduous tree through the decisions of the maniacally laughing fate twisting place of doom we call our universe. As such the gods of RNG have made the deliciously delirious and devious decision to make you a deciduous tree. The devious implications of which is that you hibernate during winters, are generally nice to other plants instead of acidifying their your dirt to make for lots of uncontested ground for hero-ing from.

As such cold affects your feet more than the slowed replacement of bark-for-skin as compared to skin-for-skin despite increased Armour ratings. It does such because the sap-blood that runs through your feet is slowed to the point of malnutrition since the rest of your body is still going at normal sap-blood speeds. Trees feel cold too. The fact that you are only part tree hurts this fact more than helping, as presumably you don’t have your feet in the ground when walking around with your root feet.

-More “CONVENTIONAL” answer. For those without the ability to process ridiculous universe sized backstory and detail to everything for “~LORE~” purposes. Or just unwilling to deal with my baloney factory for an orifice.

Feet for roots tend to be difficult to cover up, and keep warm. Feet changing into roots probably ripped your shoes off. As such no warmth factor from shoes/socks. So you are going barefoot. In whatever New England temperatures you are currently dealing with. Tough on even root feet.

Cant you use blankets or something? There has to be some kind of covering that can apply to roots?

with some tailoring you should be able to craft something what will warm your feet

Whats the difference between the sepcial attack ‘grab’ and the flag ‘grab’?

What happens if you put a shocker zombie corpse inside a cargo container of your car? Will it get up after a few days while you’re cooking, or while you’re driving 100mph on the road to the next town? I’m asking because I’ve started to snatch&grab shockers and shocker brute corpses, and take them to a quieter location for butchering (CBMs), and so at point I realized I had forgotten to butcher one of them… sweat

Could the flag be a status? As in “grabbed”. (Just a shot in the dark, I know nothing really)

Yea, it should wake up in your car, on that tile. If driving it will fly, causing damage. If stationary, it will get up and bash it way out. But, in theory you could pile them into a cargo container and leave it somewhere for NPCs to find. One day Im going to successfully make my very own ‘zombie pit’, where zombies can be free without the fear of persecution for their flesh-eating tendencies.

The flags are monster properties, such as ‘swims’, ‘bashes’, ‘chitin’, ‘sees’, ‘nogib’, and ‘destroys’. Grabs is a flag to allow grabbing, but theres also a special attack that allow for grabbing. Im mostly thinking that the special attack might allow a grab and attack in the same round?

[quote=“Litppunk, post:13510, topic:42”]Unfortunately you with root feet are becoming a non-evergreen/non-conifer aka a deciduous tree through the decisions of the maniacally laughing fate twisting place of doom we call our universe. As such the gods of RNG have made the deliciously delirious and devious decision to make you a deciduous tree. The devious implications of which is that you hibernate during winters, are generally nice to other plants instead of acidifying their your dirt to make for lots of uncontested ground for hero-ing from.

As such cold affects your feet more than the slowed replacement of bark-for-skin as compared to skin-for-skin despite increased Armour ratings. It does such because the sap-blood that runs through your feet is slowed to the point of malnutrition since the rest of your body is still going at normal sap-blood speeds. Trees feel cold too. The fact that you are only part tree hurts this fact more than helping, as presumably you don’t have your feet in the ground when walking around with your root feet.

.

-More “CONVENTIONAL” answer. For those without the ability to process ridiculous universe sized backstory and detail to everything for “~LORE~” purposes. Or just unwilling to deal with my baloney factory for an orifice.

Feet for roots tend to be difficult to cover up, and keep warm. Feet changing into roots probably ripped your shoes off. As such no warmth factor from shoes/socks. So you are going barefoot. In whatever New England temperatures you are currently dealing with. Tough on even root feet.[/quote]

I mean, yeah that makes sense… Just makes it difficult too :confused:

Yes it will. Although at this point it will probably be harmless - their strength is the stun+light.

Does the water cannon have any other use than to put out fires? Can I for example use it as a sort of riot control for zombies?

It seems to do minimal or no damage against most enemies. But it does do okay as a cheap ‘stunner’ when used in single shots. But its generally too loud.

Ive hav mild success using it in raids against small crowds. Especially if I have access to a cheap water source.

Oh wow, my level 3 thrower with 10 str and 7 dex just headshot a zom for 44 damage with a combat knife. Thats a good reason to stop ignoring the copious amounts of those I end up with with all the labs I run through.

Ive been using javilins on occassion, especially when I dont have a decent gun; but they take up so much space.

What are some good 1 point traits? Recent fleet-footed cost reduction from 3 points to 2 points left me with one spare. All of them seem really weak to me, maybe light step could be worth it?