Tips, Tricks, and Newb Questions!

Thank you very much on the info.

You sick bastard…what did we ever do to you? The sudden rash of survivor deaths to massive explosions is on your head…

Umm, am I swaying from side to side?

Here I am tipsy walking in the pitch blackness looking at a small contingent of shockers tear up a car and I think Im swaying. It was as close to vertigo as a game can make me.

IDK, but maybe study a tank drone or a chicken walker? See what makes THEM tick, or how they’re different from the rest.

You sick bastard…what did we ever do to you? The sudden rash of survivor deaths to massive explosions is on your head…[/quote]

Oh come on, where is your sense of !!FUN!!?

You sick bastard…what did we ever do to you? The sudden rash of survivor deaths to massive explosions is on your head…[/quote]

Oh come on, where is your sense of !!FUN!!?[/quote]

I stole it, that’s where. o3o

Bad dragon! Give it back!

But it was delicious. ;w;

I often find that one as a drop from normal zombies. I dont even think its much of an uncommon drop most of my characters find one about a week in…

The sniper and battle rifle conversion kits are super rare, in my year and a half playing time, i’ve found them about twice. I wouldn’t get high hopes of finding them

I often find that one as a drop from normal zombies. I dont even think its much of an uncommon drop most of my characters find one about a week in…

The sniper and battle rifle conversion kits are super rare, in my year and a half playing time, i’ve found them about twice. I wouldn’t get high hopes of finding them[/quote]

I suspect you are thinking of the firearm repair kit, which is fairly common (and can even be crafted), not the gunsmith repair kit, which is quite rare (though not as rare as the two you mentioned - those are crazy rare, even rarer than power armor helmets).

Hey everyone. I would like some help and guidance planning and preparing for winter. I’m mostly concerned about my food supplies, as I will not be able to forage or farm, and I suspect that most animals (like fish) will not be out and about. Also, my plan for the winter is to establish and organize my base, read books, and craft items to prepare myself for lab raids. I have only survived for more than a year (30 day seasons) once, and my food supply was an Ant Hill that I raided.

What should I be doing to help make sure that I don’t starve to death during winter/am too weak to be able procure food in the spring? I am 16 days into Autumn (out of 30). Yesterday, I collected some acorns and hunt down some animals to feed myself (as I had been famished for more than a handful of days. It took like probably like 6 full beasts to finally change my status). Most of the middle game content is open to me. I have charcoal in excess, salt available in excess, and I have a fully running FoodCo and Minifridge attached to my motorcycle. I haven’t found an ant hill, I’m allergic to wheat, and I’m not so great at ranged combat or swimming (unarmed combat + boxing on Day 2 of Spring). I have a pneumatic rifle and some decent skill with that (3 rifle, 3 marksman). I have a little bit of food stashed away (10 de. fruit, 4 de. veg, 54 h.f.o acorns). I have found a couple of spider basements, but I don’t remember where they are anymore. I think there is a cave up north, but I don’t know what is in it. I have likely left some edible, non-perishable foods (rice and beans) in some of the towns that I have raided. There is a number of forest tiles and swamp tiles near my base, though I’m nervous about the swamp and the pits. What would you do in my situation?

Also, dehydrated meat or smoked meat? I’ll probably use the meat to craft with (pemmican if I have the lard, deluxe scrambled eggs) and probably not eat the meat directly.

Winter isn’t a big deal as long as you can eat meat, you can just catch and cook animals. Its not a big deal, really. I’m not sure how you are being so famished, unless they’ve changed something very recently I have yet to notice. Just don’t eat long-lasting food right away, and mostly eat meat or short-term perishables.

I wonder if it isnt possible to code water to ‘freeze’ over in thew winter.

We’d have to what, designate a tile for it (like fungal bedding, for example). Then wed need to code in its use (>1 degrees ambiant, outside, intensity, and chance of spreading) and yada yada. I imagine the hard part, besides the code I have no clue for, is the strain it could put on the game?

Hopefully, the game could update every 15 minutes or something, checking snow levels in chunks and applying a few basic variations? Something like “thin Ice” “ice” “thick ice” and “snow dusting” “snow”, “deep snow”?

[quote=“indigorain, post:13452, topic:42”]Hey everyone. I would like some help and guidance planning and preparing for winter. I’m mostly concerned about my food supplies, as I will not be able to forage or farm, and I suspect that most animals (like fish) will not be out and about. Also, my plan for the winter is to establish and organize my base, read books, and craft items to prepare myself for lab raids. I have only survived for more than a year (30 day seasons) once, and my food supply was an Ant Hill that I raided.

What should I be doing to help make sure that I don’t starve to death during winter/am too weak to be able procure food in the spring? I am 16 days into Autumn (out of 30). Yesterday, I collected some acorns and hunt down some animals to feed myself (as I had been famished for more than a handful of days. It took like probably like 6 full beasts to finally change my status). Most of the middle game content is open to me. I have charcoal in excess, salt available in excess, and I have a fully running FoodCo and Minifridge attached to my motorcycle. I haven’t found an ant hill, I’m allergic to wheat, and I’m not so great at ranged combat or swimming (unarmed combat + boxing on Day 2 of Spring). I have a pneumatic rifle and some decent skill with that (3 rifle, 3 marksman). I have a little bit of food stashed away (10 de. fruit, 4 de. veg, 54 h.f.o acorns). I have found a couple of spider basements, but I don’t remember where they are anymore. I think there is a cave up north, but I don’t know what is in it. I have likely left some edible, non-perishable foods (rice and beans) in some of the towns that I have raided. There is a number of forest tiles and swamp tiles near my base, though I’m nervous about the swamp and the pits. What would you do in my situation?

Also, dehydrated meat or smoked meat? I’ll probably use the meat to craft with (pemmican if I have the lard, deluxe scrambled eggs) and probably not eat the meat directly.[/quote]

First, if you can find triffids or ants (which you already said you couldn’t find), you’re good. Both easy, infinite food sources.

If not, the next thing I would do is hit the swamp before winter (no new critters spawn in swamps in winter). If you’re worried about pits, stay on neighboring non-swamps tiles and lure the yummy morsels out to you. Giant frogs and giant crayfish are both excellent sources of meat and fat. Giant centipedes aren’t bad, either. Giant mosquitoes are a real pain, though, as they are very hard to hit.

Next choice would be to spend the next two week foraging. Acorns and hickory nuts don’t go bad, so collect a zillion of them - they take some time to prepare, but nothing too bad.

Driving through forests (even just on the road) can often find moose and wolf packs, which can be a decent source of food (packs can be up to 5, I think, so that’s 20 meat and a bit of fat, if you’ve got the skill). Also, there are web spider tiles, which usually have at least 2 spiders and some eggs. Also also, there are apple and pear tress, which are ripe in autumn.

So, that’s where I’d start.

[quote=“pisskop, post:13454, topic:42”]I wonder if it isnt possible to code water to ‘freeze’ over in thew winter.

We’d have to what, designate a tile for it (like fungal bedding, for example). Then wed need to code in its use (>1 degrees ambiant, outside, intensity, and chance of spreading) and yada yada. I imagine the hard part, besides the code I have no clue for, is the strain it could put on the game?

Hopefully, the game could update every 15 minutes or something, checking snow levels in chunks and applying a few basic variations? Something like “thin Ice” “ice” “thick ice” and “snow dusting” “snow”, “deep snow”?[/quote]

wait. What if, every so often, the game runs a ‘snow check’. Where it takes the percipitation of the past X turns and the current temperature and the amount of current snow and paints snow and grass and gravel, etc tiles as snow tiles? Then I suppose it would also need to check for deviations of temperature, like lava pools or smoke in the area or w.e. and then adjust accordingly.

Active temperature checks are expensive on any code base. A great example for this is Dwarf Fortress, which does exactly what you suggest. Try disabling the temperature on your fort - the difference is astonishing. It more or less comes down to how expensive you want each turn or day to be.

[quote=“Noctifer, post:13440, topic:42”]So I am trying to get a monster to use the fusion blaster, what am I doing wrong?

,{ "type" : "gun", "cooldown" : 10, "gun_type" : "bio_blaster_gun", "ammo_type" : "generic_no_ammo", "max_ammo" : 1000, "fake_str" : 8, "fake_dex" : 10, "fake_per" : 10, "fake_skills" : [["gun", 10], ["rifle", 8]], "move_cost" : 100, "targeting_cost" : 50, "range" : 30, "description" : "Apophis fires its fusion blaster!", "targeting_sound" : "\Die already!\"", "targeting_volume" : 20, "no_ammo_sound" : "clickclickclick!" }], "starting_ammo" : {"generic_no_ammo":1000}[/quote]

You’ve escaped one of the quotation marks on targeting_sound, but have not added a quotation mark on the front to start the string.

It’s a lot less taxing in adventure mode, or at least it seems. Which is what would be relevant for us. >.>

Winter is just a season where I put on an overcoat. Its not winter.

IMO, for my area;

-it snows too much in game for my area, but since moose are here maybe this is more like Maine.
-No ‘ice storms’, where freezIng rain falls and forms a layer of ice over everything from power lines to trees. Dangerous, oc.
-No blizzards at all, afaik. ‘snow’ and ‘snowstorm’.
-No accumulation at all. No difficulty walking, no snow blindness, no snow falling on you and then melting as you spend too much time outside, dampening your clothing
-No blue skivvies for playing in your snow fort for too long >.>
-No slipping or falling, no ice, no improvment of nighttime LoS based on the moon shining off the snow, no tracks or trails, no frozen zombies
-No snowmen.
-No snow melting and then refreezing and then melting and then refreezing; forming a thick, hard layer of slippery ice.

[quote=“pisskop, post:13459, topic:42”]Winter is just a season where I put on an overcoat. Its not winter.

IMO, for my area;

-it snows too much in game for my area, but since moose are here maybe this is more like Maine.
-No ‘ice storms’, where freezIng rain falls and forms a layer of ice over everything from power lines to trees. Dangerous, oc.
-No blizzards at all, afaik. ‘snow’ and ‘snowstorm’.
-No accumulation at all. No difficulty walking, no snow blindness, no snow falling on you and then melting as you spend too much time outside, dampening your clothing
-No blue skivvies for playing in your snow fort for too long >.>
-No slipping or falling, no ice, no improvment of nighttime LoS based on the moon shining off the snow, no tracks or trails, no frozen zombies
-No snowmen.
-No snow melting and then refreezing and then melting and then refreezing; forming a thick, hard layer of slippery ice.[/quote]

The setting is supposed to be New England. These are all interesting suggestions though. It would be nice to see more snow/ice involvement, where you could cross a river that was frozen over. Maybe create a line of fires and sink some zombies that are chasing after you into the river, until spring never to been from again.

I am in NE is the point. I live in southern New England.