Halp.
How do I assign 1 ‘group’ of spawns picked from a spawngroup?
So I would have
-Group A
-Group B
-Group C
and the game would spawn the location and pick one group to fill in this location. So each location would have one of the three groups, but there would be no cross-pawning.
Im asking because I want to add ‘species’ of ants, and cant make more anthills that are random. So the next thing to do is to try to get the game spawn 1 species at any anthill, but pick from the list of species (spawn lists).
Another example is if I wanted to make this cemetery I talked about, but wanted to make sure it was either infested with zombies, or empty, or containing [insert monster here]