Tips, Tricks, and Newb Questions!

next to skin, normal, outer, strapped
from the inside to the outside

[quote=“Chaz, post:13421, topic:42”]A thing I learned a day or two ago that… I probably should have known for a long time but somehow I never figured out how it worked for the longest time, so it might be a good newbie tip!

You can, in fact, interfact with the curtains on windows! If you’ve claimed a house as yours and you want to reduce the risk that a zombie might catch you snoozing, you can 'c’lose an already closed window to draw the curtains shut. Likewise, if you’ve been peeking out of the house and everything looks safe where you are, you can 'o’pen it once to open the curtains, and then again if you wanna actually open the window for the purposes of climbing out.[/quote]

You can also peek through closed curtains by examining them.

Clothing layers are whatever order you want for now, it seems. Hit the plus button (+) to go to the layering screen. Clothing layers on the outside absorb damage before clothing layers on the inside.

Any article of clothing you put on creates encumberment. However, if you have more than one of the same type on a body part (e.g. two “close to skin” gloves on hands, or two “strapped” bags on torso), you get an additional encumberment penalty.

[quote=“sckupp, post:13423, topic:42”][quote=“Chaz, post:13421, topic:42”]A thing I learned a day or two ago that… I probably should have known for a long time but somehow I never figured out how it worked for the longest time, so it might be a good newbie tip!

You can, in fact, interfact with the curtains on windows! If you’ve claimed a house as yours and you want to reduce the risk that a zombie might catch you snoozing, you can 'c’lose an already closed window to draw the curtains shut. Likewise, if you’ve been peeking out of the house and everything looks safe where you are, you can 'o’pen it once to open the curtains, and then again if you wanna actually open the window for the purposes of climbing out.[/quote]

You can also peek through closed curtains by examining them.[/quote]

Yep! That much I was able to figure out. I examine dang near everything. For some reason it never occurred to me that all windows have curtains (duh), and the sprites for the windows never really suggested that they had curtains that could be closed, so I thought I had to pull a Project Zomboid and use some sheets to cover up the windows I wanted to block out. That’s when I fumbled with the controls, closed the curtains, and made a wondrous (to me) discovery.

I also discovered that the knife spear is still a really really good early-game weapon if you have the necessary skills to craft it, even if it’s not a fast weapon. “Reach attacks” were mentioned in its description, which got me curious, and again, through control fumbling, I was able to stab things at a very safe distance away. To be more specific, by using the 'f’ire button, you can stab targets up to two tiles away, allowing you to keep some vital distance between you and whoever you’re trying to poke a hole in. An excellent way to safely pop boomers, for sure.

i realy like reach weapons too, i used pitchfork as weapon at start of my game because its realy usefull even when you do not have skills

i cant wait for things I can disarm with a disarmy weapon. Like a trident.

afa clorhing. you can usually order then any way you want, but the game will prefer them in a default order that it will resort to when it has the chance.

-close to the skin
-default
-strapped to the waist
-strapped to you
-over the other clothing

items i prefer like dusters and kevlar vests will sometimes sneak up and down my list

I recently discovered that despite the beautiful damage in the stats sheet and the ability for reach attack, the makeshift glaive is nearly useless as
(a) it gets stuck in everything (yes, everything, even a squirrel) it hits and thus nearly cancels out the range advantage,
(b) sometimes you lose it by getting stuck in an enemy and had to punch it to death to get the damned thing back
and © it breaks from time to time like one of those glass shivs.

more skill makes those easier, but yupper I was dissapoint with how the majority of makeshift weapons perform. Steel spears used to get stuck more than they do now, it seemed.

While Im enjoying the lajatag and the glaive was a neat idea the machete and the fire axe are carrying me fine and I prefer my routine of spear/mace

Strength is a factor for melee weapons getting stuck. Or at least it used to be. Do have high strength.

All OPENABLE windows (that are generated, not built by you) have curtains. Almost all houses have them, but most businesses and such don’t.

I’ve tried searching around, but found nothing to this question: Do things like Tiger Claws count as unarmed weapons or melee categories?

I know it’s kind of thinking in Fallout terms, but its the best I can word it.

Tiger claws = unarmed (increases unarmed skill, compatible with ‘Brawling’ fighting style)

My turn: List all the places where one can find gunsmith repair kits or caliber conversion kits OTHER than gun stores. Having super hard time finding either. Can’t find those large gun stores / factories.

try basement of gun nut

Survivor zombies drop them as well, but that may be it.

Oh god… Actually I’ve been trying to find some gun basements. 20-30 houses scoured so far, only 2 of them have had a gun basement + 1 with a gun safe. Nothing fancy, just guns and ammo.

Did also find a gun garage, first one ever. Got excited about that but no gunsmith kit.

10-15 gun stores
20-30 houses
Not one gunsmith repair kit, not one conversion kit. Seems… unreasonable. :expressionless:

Come to think of it, I think I’ve only found a gunsmith kit 3 times. Ever. I’ve been around since they were introduced which has to translate to dozens of hours of gameplay.

I… wish we could at least find pre-modded guns…?

I think… I think my characters have found gun repair kits… maybe another game?

I find them often enough, but if Im honest I dont pay much attention to them since guns are a backup weapon and gunsmithing a secondary concern.

I know zoms can drop them, gun stores can carry them. Cant they be crafted too?

Those locked rooms with zombie soldiers in science labs seems to contain them often.
And also, basements of gun nuts, and survivor zombies/survivor NPCs drop them sometimes.
And finally, the pawn shops, they may contain everything you can or cannot imagine.
(my latest found in one of them was a zweihander and an acelytene torch on day 4)

So I am trying to get a monster to use the fusion blaster, what am I doing wrong?

,{ "type" : "gun", "cooldown" : 10, "gun_type" : "bio_blaster_gun", "ammo_type" : "generic_no_ammo", "max_ammo" : 1000, "fake_str" : 8, "fake_dex" : 10, "fake_per" : 10, "fake_skills" : [["gun", 10], ["rifle", 8]], "move_cost" : 100, "targeting_cost" : 50, "range" : 30, "description" : "Apophis fires its fusion blaster!", "targeting_sound" : "\Die already!\"", "targeting_volume" : 20, "no_ammo_sound" : "clickclickclick!" }], "starting_ammo" : {"generic_no_ammo":1000}

Well, any cooldown above 7 or 8 will result in the mob canceling their aiming to do another move.

So lower the cooldown. And then maybe raise the targeting /moving time that dictates how long they spend adjusting themselves to fire.

But, a higher cooldown seems to be usable against slower critters with no issues. Its just that they wont target the player, presumably because their speed is too high.