Tips, Tricks, and Newb Questions!

I have a question regarding the use of the peeking function (X) to peek around corners.

After you peek around a corner, you are moved to the chosen tile and are given the option to e(x)amine your surroundings. You are also given the option to list everything around you via the (V) menu. If you do that, you can see the list of monsters that you could not see from your previous position behind the wall. The yellow ! is shown next to the closer mobs, the ones you were not able to see earlier.

Does that ! signify that you have already been spotted peeking around the corner and you can expect a fight soon, or that you WILL be seen if you move to that specific tile?

Welp, I got my Zombie death mobile up and running loaded my supplys and had to fanagle my dog onto it. He was gone when i next stopped… Did i not actually get him in the vehicle and he became road pizza? Still could never figure out why he was randomly biting me, i had to tie him up to get him to stop so i could get some sleep. Also i keep seeing hordes on the overview map, but when i go there its one or a few zombies. Do they gather strength over time or are there really 1 zombie hordes?

[quote=“KliPeH, post:12762, topic:42”]I have a question regarding the use of the peeking function (X) to peek around corners.

After you peek around a corner, you are moved to the chosen tile and are given the option to e(x)amine your surroundings. You are also given the option to list everything around you via the (V) menu. If you do that, you can see the list of monsters that you could not see from your previous position behind the wall. The yellow ! is shown next to the closer mobs, the ones you were not able to see earlier.

Does that ! signify that you have already been spotted peeking around the corner and you can expect a fight soon, or that you WILL be seen if you move to that specific tile?[/quote]
Unsure. Should be easy to test the next time you spot monsters that way. Just peek, pull back and wait for a while and see if monsters start coming to you. Note that monsters have a sense of hearing and smell as well… and you make noise and leave a scent trail. For your testing purposes, there’s also a battery-operated invisibility cloak. Use debugging to give yourself one (search with ‘invisibility’). Check if monsters have ! while you’re invisible, while you’re in their view. Check how close you can get with the cloak. Note that the cloak isn’t perfect - it will render you visible every now and then. Also, even then I suppose you can be seen with thermal vision, assuming any monsters have that. A certain CBM can minimize your scent, and the trait Light Step makes your steps quiet, IIRC.

How can i delete a mod in a created world(generic guns) ? What will happen if i do it? Is it even possible?

In your save(worldname) directory, there is a file called mods.json. Open that in any text editor and find the mods ‘ident’ (located in the modinfo.json in the mods directory). Delete it, make sure you maintain the format, ie: no trailing comma on the last entry, commas between each entry above the last.

The effects of removing a mod vary depending on which mod you take out. Mostly it will complain that items/terrain/monsters added by the mod don’t exist anymore in some pink text along the top of the screen on world load. Just hold down the spacebar through all that and you should be good. I think once you save and load again it will be done complaining, but don’t quote me. I generally add mods, I hardly ever remove them.
To be safe though:
-=BACK UP YOUR SAVE FIRST=-.

For that mod you could try removing everything from the mod folder except for gg_guns and modinfo. All the generic names should revert to their normal names.

Backup your save first to be safe.

[quote=“KliPeH, post:12762, topic:42”]I have a question regarding the use of the peeking function (X) to peek around corners.

After you peek around a corner, you are moved to the chosen tile and are given the option to e(x)amine your surroundings. You are also given the option to list everything around you via the (V) menu. If you do that, you can see the list of monsters that you could not see from your previous position behind the wall. The yellow ! is shown next to the closer mobs, the ones you were not able to see earlier.

Does that ! signify that you have already been spotted peeking around the corner a)nd you can expect a fight soon, or that you WILL be seen if you move to that specific tile?[/quote]

It means that you will be seen if you move to that specific tile.

(Tested with the map editor and a clairvoyance artifact)

So what about if you’re simply e(x)amineing the world without trying to be james bond?

(V)iewing the monsters around you will display similar exclaimation points regardless of current hostility levels.

I’ve always considered ‘X’ to be a slightly less accidental version of this:
Bear and man surprise each other.

As in, you leap out around the corner, stare wildly for a second and then leap back. It’s not a james bond move at all. I’ve been shot by turrets while doing it when slowed down by pain or sickness.

[quote=“pisskop, post:12769, topic:42”]So what about if you’re simply e(x)amineing the world without trying to be james bond?

(V)iewing the monsters around you will display similar exclaimation points regardless of current hostility levels.[/quote]

The exclamation point simply means that the creature can see you, not really related to hostility at all.

This also means that a blind hostile monster can track you through hearing without the ! ever appearing.

How does encumbrance work? All the info I can find is outdated.

Basically. look at the outdated info. Multiply everything by 10. That’s about it. :V

Or to be more helpful, 10 encumbrance in the new system is equivalent to 1 encumbrance in the old system. Wearing multiple items in the same “layer” no longer slaps a flat +1 or +10 encumbrance, instead it seems to be a variable amount determined by some arcane reasoning I’ve yet to figure out in full.

I just updated clothing not so long ago. And coolthulu spellchecked it and accurized it 8)

Base encumbrances add up for each body part, and theres now an addition ‘layer’ penalty based upon multiple items being present in the same layer on the same BP. You can identify the items ‘layer’ in the advanced clothing management screen ‘+’, by what the item is doing to you, i.e. being worn around the waist, next to the skin, or on the outer layer. No flavor text is also a layer, [default].

The clothing layer penalties add up fast, and vary based on item bulkiness, which Ill admit Im not 100% on myself. But the evidence suggests that the base penalty for wearing too much on one layer is 2, or 1/5 progress to a new penalty increment.

You can still only wear 2 of everything, but now wearing 2 leather belts is worthless and harmful in most cases.

It’s been my understanding that 9 encumbrance is the same as 0 encumbrance as far as the penalties go. 19 is no worse than 10, 29 is not worse than 20 and so on. It’s only the 10’s place that increases encumbrance penalties, so feel free to take advantage of that :wink:

Though some of the penalties scale up per single point of encumbrance, or per 2 points etc. Mostly the moves penalty ones.

Well that’s clear and not obscure and mystifying at all…

Not as mystifying as arm encumbrance, which last I checked still doesn’t list the effects.

I would be hard to code adding an extra information about? for example:

t-shirt: encumbrance 5 (15) <-- This say the “fixed” encumbrance that would be or is actually in the shirt because you are using to much in the same layer.

[quote=“Etherdreamer, post:12779, topic:42”]I would be hard to code adding an extra information about? for example:

t-shirt: encumbrance 5 (15) <-- This say the “fixed” encumbrance that would be or is actually in the shirt because you are using to much in the same layer.[/quote]

Etherdreamer, I love you man, but I can’t follow what you’re saying sometimes. Like this time…

[quote=“Etherdreamer, post:12779, topic:42”]I would be hard to code adding an extra information about? for example:

t-shirt: encumbrance 5 (15) <-- This say the “fixed” encumbrance that would be or is actually in the shirt because you are using to much in the same layer.[/quote]
The fixed encumbrance is always in the shirt and in the advance clothing inventory it tells you if you are wearing too much, as indicated by the +#.