AFAIK, no. I’ll quote myself from page 813:
They keep spawning forever, unless something has changed from a few months ago. I, in fact, messed with the slime pit settings back then to tweak down the spawnrate, successfully even. The game will keep up a certain number of slimes, so killing them to reduce the numbers is pointless. It’s more or less simple to tweak the settings once you find the right file and the right line. I don’t remember the file name now, but there are controls for the area size (radius) in which they spawn, and for how many slimes should exist at a given time (min-max).
Unlike ants, slimes don’t have a queen creature, unless you count the brain blob, or whatever it was called. Ants supposedly stop spawning once you kill the queen, and then you can finish off an ant hill once and for all. Killing the brain blob doesn’t stop the spawning, unlike one might expect. But again, my knowledge is at least few months old, so…[/quote]
You should be able to find the brain blob deeper in the slime pit just in case things have changed. The pit goes down several levels, and the slime is flammable. Finding the stairs down, that’s tricky, possibly depending on the graphics choices made. Burn away the slime and… :)[/quote]
It’s not as easy as it was before, at least with z-levels turned on. First few levels are all right, but when you reach about five floors down the big blobs has already spawned a massive horde on their own.
Like, I went down a floor below, and a blob stood over the tile my survivor stood on… and there was around 1,000 blobs visible.
Chain lightning doesn’t seem to work, as it would just shock one blob and the bolt won’t travel any further.
Even before, since my tactic is to torch the area and dig to a safe location, I have never seen a brain blob before.