They were both WAY too strong before… but now there’s no good way to clean up the world. Also, acid doing damage to corpses was REALLY nice…
Oh, yes, its so much better now that acid can destroy my legs through my completely undamaged shoes. :v
I do agree that the major nerf to acid protection items was lousy.
If acid doesn’t damage items, I should be able to wear a full covering of something that acid doesn’t go through (hazmat suit, for instance) and take 0 damage from acid. Anything else is nonsensical.
Whats the difference between stable builds and ‘‘experimental builds’’ ?
And how can i turn the skill rust off ?
‘Stable’ Builds are typically well balanced and bug-free. Compared to the experimental, which may have new untested features and some balance issues as a result. And you can expect more bugs.
In the otpions menu there is a debug category where you may shift rust.
Is there any difference between the experimental graphical build and the stable build other than the graphics? Is there any difference gameplay-wise ?
of course. The new features will change gameplay.
A new zombie was added recently, new vehicle parts are in, hordes have been tweaked, acid nerfed, all manner of things. You can find a more or less comprehensive list here
To put this into perspective:
A new experimental build gets released at least once or twice per day. Each update changes at least one thing in the code, whether it’s spelling mistakes, removal of unnecessary code, bug fixes, and even new additions to the game (recipes, monsters, mechanics etc). The largest amount of changes I’ve seen in an experimental build was about 30 changes at once.
By playing the 0.C stable build, you’re missing out on about 9 months of constant bug fixing, balancing, monster additions, item additions, mechanic changes and more. It’s quite ridiculous how outdated the stable build really is, but I’d recommend for newer players to try it out first before jumping to the less-stable, sometimes even partially broken experimental builds.
You can follow the latest experimental build progress and view changes/additions here.
OK. Last question, just to be perfectly clear. What are the exact differences between the experimental console build and experimental graphical build?
Thanks for all the answers
For the Medisoft, is this actually a thing? The Mr Stem Cell works just fine without it (it seems)… is there something else to do in the hospital (maybe with the centrifuge or something?), or is it an NPC quest?
No need for spoilers, I’ll explore it, I’d just like to know if there’s something there to find before I bother with it.
[quote=“Kurt_Wulfgang, post:12310, topic:42”]OK. Last question, just to be perfectly clear. What are the exact differences between the experimental console build and experimental graphical build?
Thanks for all the answers :)[/quote]
The console build is text-only, no graphics. The graphical build uses SDL2 to give tileset graphics support to the game. The features aside from graphics, are the same.
[quote=“Malkeus, post:12312, topic:42”][quote=“Kurt_Wulfgang, post:12310, topic:42”]OK. Last question, just to be perfectly clear. What are the exact differences between the experimental console build and experimental graphical build?
Thanks for all the answers :)[/quote]
The console build is text-only, no graphics. The graphical build uses SDL2 to give tileset graphics support to the game. The features aside from graphics, are the same.[/quote]
Also, the graphical has exactly the same features INCLUDING text-only. So there’s actually no reason to take the console build, really. You can just download tiles and disable graphics for the same effect.
Technically there is the smaller size of the zip file going for it, though.
Well, unless you’re rocking a machine from the 90s for that true nostalgia feeling, I don’t see it as a problem worth noting.
shrugs I have no interest in graphics. So I download the console. Its literally wasting my space to get the graphics.
Right. Only thing I’ve noticed is that while damn near any PC these days can handle a few more MB, one’s connection might not. I’ve been to plenty of places with wifi that takes way longer than expect to snag the latest experimental or other such things. :V
Google was of no help so I’ll ask here:
I’ve noticed that the nutrition values of all the foods seem to dramatically fluctuate. At first I thought there was some sort of mechanic where you get more nutrition from eating at different levels of hunger, but now I don’t know what it is. Is this the health mechanic at work?
There’s a few factors involved with nutrition. You get more nutrition from food and drink when dehydrated or starving, and there’s certain diseases and parasites you can get that sap nutritional values from food away from you.
I don’t think health has any effect on food. From what I’m aware of, it affects how often and long you need to sleep, your healing factor, how often you get diseases, and your ability to fight off infections.
So, total noob question, I tried searching both the wiki, item browser, and forum but I can’t seem to find the item names for making a custom class. I’d like to make a profession with the stuff I’ve gathered over time to see how I’d do, because I’ve manually wish-grantered in my stuff but it grows tiresome to re-wishgrant 30+items each time I die (often). I know it has to be out there, I’m just not finding it.
In the data/json folder, look at professions.json and it should show you how a profession is formatted.