[quote=“Jarlaxlejr, post:12228, topic:42”]Can someone give me there best character build for busting out of labs without cheating at character creation? I’m getting the itch to download the newest experimental with some of the shinier new mods and I don’t feel like porting over my current OP’d survivor.
Thanks[/quote]
All you really need for a decent lab run is to
A) not get screwed by lab layout (something that doesn’t happen NEARLY as often anymore - YAY!),
B) not do anything stupid, like open a door with a turret behind it while standing right in front of the door,
C) close doors to keep manhacks, skitterbots, and biooperators away from you (unless it will cause problem A, in which case you can generally kite skitterbots and biooperators into dissectors, and you exploit manhack hit-and-run behaviour to get them into a different room and trap them there), and
D) be prepared to grind trapping until you can disarm a teleport trap.
That will get you out of at least 75% of labs. Personally, I get out at least 50% of the time (probably closer to 75%, really), and I never use the teleport trap option or start with any points in skills. Follow the points above, mark your map carefully to avoid stupid mistakes and wasting time looking for something you found earlier that you need now (since the food timer is counting down on you!), and in particular look for goo canisters (to waste the ammo of the turret on the top floor), teleporters, science IDs (rare - you can get to the card reader from the inside, so that’s a win), and human corpses (for the meat, which you should take for emergencies - cook it up, only eat it when you are famished and exhausted, eat until you are full, then sleep until the penalties are gone).
That’s it. Books for skills, where to find clothes and weapons, etc, I leave to you, as you are already a veteran player.