Tips, Tricks, and Newb Questions!

Badge changes colors when it absorbs enough radiation. Your character slowly regenerates radiation, but badge will only get darker with time until it becomes useless.
It only really matters when the badge changes colors rapidly.

Biomonitor gives you your radiation level. If this one is above 100, you should get out of the irradiated area fast. You can also tell you’re irradiated by looking at your stats: if they are lowered with no apparent cause, it may be radiation.
Once it reaches 150, you start taking damage to your entire body.

No, it only lowers your speed and morale.

Bones can be burned down, but you need to make a big fire for it to happen.

How do get an axe from crafting? I havent explored real well and I want to shore up the base before doing so. The issue if most, like 80% of what I can see is houses. A million places to spawn and I get suburbia . . .

Copper axe:

Skill used: survival
Required skills: carpentry(1)
Difficulty: 3
Time to complete: 60 minutes
Tools required:

1 tool with hammering quality of 1
Components required:
1x heavy stick OR 1x two by four
1x rock OR 1x ceramic shard OR 1x sharp rock
2x small string OR 40x sinew OR 40x thread OR 40x plant fiber OR 1x withered plant

This recipe can be found in the following books when survival is at least the required level:
Outdoor Adventures (level 1)
Survival Under Atomic Attack (level 1)
Engineering 301 (level 2)

Stone axe:

Skill used: survival
Required skills: carpentry(1)
Difficulty: 3
Time to complete: 60 minutes
Tools required:

1 tool with hammering quality of 1
Components required:
1x heavy stick OR 1x two by four
1x rock OR 1x ceramic shard OR 1x sharp rock
2x small string OR 40x sinew OR 40x thread OR 40x plant fiber OR 1x withered plant

This recipe can be found in the following books when survival is at least the required level:
Outdoor Adventures (level 1)
Survival Under Atomic Attack (level 1)
Engineering 301 (level 2)

Both recipes are autolearned in addition to optionally being learned from the books mentioned.

If you have More Survival Tools, makeshift axe uses almost the same recipe as the stone axe, only with a chunk/lump of steel instead of rock/ceramic.

[s]I’m trying to set up a Pure Zombie + wildlife world. I edited the Only_Wildlife mod to add Generic zombie to the list but the game throws an exception.

Could someone point out to a hopeless code buffoon what I’ve left out. Thanks
[/s]

Edit: Never mind, I’m an idiot :wink:

[spoiler][code][
{
“type”: “MOD_INFO”,
“mod-type”: “SUPPLEMENTAL”,
“ident”: “Only_Wildlife”,
“name”: “No Monsters”,
“author”: “Kodi Arfer”,
“description”: “Removes all monsters from the game, save for those in the WILDLIFE category.”,
“category”: “monster_exclude”,
“path”: “modinfo.json”
},{
“type”: “MONSTER_WHITELIST”,
“categories”: [“WILDLIFE”]],
“monsters”: [
“mon_zombie”
]

}
][/code][/spoiler]

Your code had an extra " where it did not need one. Try this one.

Lol yeah just saw that after posting, DOH

Common mistake, I believe a satellite once crashed from an extra or missing comma in the code.

:v C++

I’m planning on building my first stone fireplace. How far away from my sleeping couch should i build it in order for it to:

  1. provide enough heat in the winter
  2. not being too bright to interrupt my PC’s sleeping?

Although i’m not sure about the first requirement, since all the clothes and blankets should probably do just fine keeping my PC warm.

At the very least, you can wear a blindfold before sleeping so sleep won’t be interrupted by the light. I’m assuming that if the light status is brightly it’ll interfere with sleep.

Light preventing sleep and ambient heat from the fireplace shouldnt be things that bother you.

Thanks for the replies. Now what would you suggest as fuel for my fireplace?

You can use the usual zombie junk; most of the clothing zombies drop should be good. Cutting down trees and turning them into two by fours should supply you with a ton of wood. As I recall, a full fireplace will supply you with light for days.

While we are on this topic. Do wood stoves burn more efficiently than stone fireplaces? I have this impression they do :expressionless:

They don’t.
They’re better than fireplaces because you can drag them around, but that’s it.
(Fire isn’t dragged, though!)

Burning efficiency is mostly related to fuel dosage.
It is much better to add 1-2 two-by-fours than to dump them all.

Fire loses 1 fuel per turn unconditionally
Fire that burns items gains some fuel (for wood with <10 volume it’s 1 fuel per item per turn)
Fire that burns no items loses extra 2 fuel per fire density (small loses 2, fire 4, raging 6)

So dumping all wood on the fire at once will make it burn roughly 3 times shorter than adding wood one by one.

This isn’t intended as a realism-enhancing mechanic, it’s just that the old fire mechanics resulted in fires accumulating mystical fire energy and then burning for ages with no fuel.
It wouldn’t be hard to make it so wood stoves and fireplaces limit the fuel rate consumption. This would make them more useful than brazier+gas mask combo.

Tainted bones are awesome, they’ve got endless uses. Mutagen, Glue, charcoal, needles, skewers, bone armor, if you’re using the updated version of blaze’s mod you can make and fuel the awesome blob vehicle parts with them…heck, if you’ve got the right mutations, biotics, or are desperate enough, you can even eat them.

Why do I have the feeling at least one person has burnt down their house doing that? o3o

Wait I can make charcoal from the tainted bones? How? I can always use more charcoal to make oxidizer powder for my ammo pressing room

If you have a metal kiln, it can be used in the recipe to make the filled version.

Can’t recall if the constructed kiln can use tainted bones. There was a very old PR to allow it, but I dunno if it ever got merged.

The metal charcoal kiln that’s constructed can use tainted bones.