Tips, Tricks, and Newb Questions!

So Fast Healer plus a gas mask can make the health stat irrelevant?

Okay, there’s still the risk of a bite turn green, but I at least tend to treat any bite wound rather than gamble on it going away. >w>

But you ll look unhealthy . No one wants to be with a sick dragon. I would put you out of your misery.

Unhealthiness should impact interaction with survivors. /gets shot cause some though he is a Z (yay)

How healthy do you expect other survivors to be? I think perhaps unhealth should cause ‘visibility’ and ‘ungliness’ effects as if it were a negative mutation.

Clearly you need a diet high in elves to maintain healthiness. :V

I expect them to be pretty healthy… unless they are part of a group. Unhealthy ones wouldn t be survivors.
Darwin will take care of them.

Something I’ve been wondering for a while now. Do slime pits generate blobs, or will killing every blob in the area stop blob spawning?

Well, I’m currently addicted to booze as a lightweight, addictive personality character.

Drinking serval types of alcohol and eating toast-ems to get over 500 morale with the gourmand trait is cool and all, not sure about the focus gain rising faster because of it, but my 10 cutting 12 melee and +10 rifle/marksman is nice too, however…

I’m pretty sure my addiction will drop my health modifier down real low.

Last time I had an alcohol addiction was when I drank booze to recharge my bionics and ended up having to set up fish traps to keep myself fed.

They keep spawning forever, unless something has changed from a few months ago. I, in fact, messed with the slime pit settings back then to tweak down the spawnrate, successfully even. The game will keep up a certain number of slimes, so killing them to reduce the numbers is pointless. It’s more or less simple to tweak the settings once you find the right file and the right line. I don’t remember the file name now, but there are controls for the area size (radius) in which they spawn, and for how many slimes should exist at a given time (min-max).

Unlike ants, slimes don’t have a queen creature, unless you count the brain blob, or whatever it was called. Ants supposedly stop spawning once you kill the queen, and then you can finish off an ant hill once and for all. Killing the brain blob doesn’t stop the spawning, unlike one might expect. But again, my knowledge is at least few months old, so…

I dunno. I recall having some measure of success back when there wasn’t a z-level mod by torching the place while staying in an area safe from the fires via jackhammering. Now I can wait a z-level above while there’s a fire spreading on the pit, which in theory kills every blob in the area. I’ll have to find a slime pit not close to a populated area to test it out.

Anybody know how to make the mosnter spawn rate in the monstergroups.josn work? How does the freq and cost_multiplier work?

I dont know what cost_mult does, but it defnitely has something to do with noise and monster density. My guess it that you could assume that each unit is tracked by the game, and the more ire you attract, either through noise for zoms, or by killing ants outside their hill or by walking over fungus’ tendrils area, the more points go into a pool that monsters draw from to spawn. So large and dagerous groups of monsters, say 1 hulk or a group of 50 zombies, will pull more resources, while a lone child zom pulls less. Obviously in addition to frequency, cost_mult limits the occurance of a hulk because there might not be 50 units in this system.

Frequency is a direct weight. The game assigns 1 lot per number n freq. So a hulk gets 1 lot for having 1 freq. But runners have 20 freq, iirc. So 1-4 runners get 20 lots.
The game tallies up all the lots and picks one, and then places that critter somewhere if it can afford to because it has more ‘cost_mult’ than is needed to do so. Its all statistcs.
-Because this is the case, adding new groups will upset the ratios, and you should keep that in mind when playing with numbers.

I have no clue what happens if it pulls a hulk but cant spawn it because it doesnt have enough ‘cost_mult’

So in summary, freq is like a ticket lottery, the higher it is, the higher the chances of getting picked and cost multiplier is the resources it need to spawn the monster if it is picked.

Back scabbards hold large swords.[/quote]

Nodachi is 2 volume too big for a back scabbard. >w>[/quote]

Arrghhhhh[/quote]
Not a fan of huge swords so I haven’t realy used nodachies or zweihänders in game but I just looked at them in the item browser and as usual japanese swords are represented as some wonder tools.
A typical nodatchi is 120cm long (in game vol 17).
A typical zweihänder is 165cm long (in game vol 13).

[quote=“chevil, post:12194, topic:42”]Not a fan of huge swords so I haven’t realy used nodachies or zweihänders in game but I just looked at them in the item browser and as usual japanese swords are represented as some wonder tools.
A typical nodatchi is 120cm long (in game vol 17).
A typical zweihänder is 165cm long (in game vol 13).[/quote]

That would be more of a “oops I fucked conservation of mass again” problem rather than a “katanas are wunderwaffen” problem. XP

Wait the nodachi is massively larger than the zweihander? That sucks. I always assumed the cata zwie was like the comically large one in Dark Souls

So there are 3 hulks, 5 necros, 1 master zombie, 5 corrosive zombies and a few of others not worth mentioning. I think this is the first time I’m considering doing hit & run with a road roller. Any ideas?

Any working vehicle you have will work wonders. Not sure if this is an option for you but if you are a melee character or have a quiet gun with a silencer fighting them at night will reduce the number you have to fight at once.

Running them over with a car works wonders as well. Whatever option you chose be sure to prioritize the necros, and then the master

Go somewhere else, or pack some kind of robut. The necros wil make your job hard unless you can pulp things fast. And you cant do that by hand.

Fire, acid, massive trauma or massive crowd control. Gotta get those necros, gotta probably remove the fastest zoms before you can do that. i.e. the hulk. Who theyll reanimate. >.<

Go somewhere else, or pack some kind of robut. The necros wil make your job hard unless you can pulp things fast. And you cant do that by hand.

Fire, acid, massive trauma or massive crowd control. Gotta get those necros, gotta probably remove the fastest zoms before you can do that. i.e. the hulk. Who theyll reanimate. >.<[/quote]

Cocaine and rollerblades FTW!

What’s a good place to find copper tubes?