Tips, Tricks, and Newb Questions!

[quote=“BeerBeer, post:12074, topic:42”]Help me understand something.

Short version:
I started out with lab challenge, as a Broken Cyborg. Some of the notable qualities I had were Robust Genetics, Fragile and Glass Jaw, and Strength 14. After consuming a heap of mutagens and serums, and afterwards taking a similar heap of purifiers, my traits were mostly back to normal… Except now I have 8 points less base Strength and nearly triple the base hit points, 25hp -> 70hp.

Long version:
I started out as a Broken Cyborg and with Fragile (-75% HP) but some time afterwards I realized how deadly it can be to fail at removing broken CBMs. I learned that the damage that the failure inflicts is not proportional to HP, which means anyone who is not Tough, and doesn’t have high First Aid, Electronics and Intelligence is likely to outright die instantly. So, after dying instantly I got curious about the removal mechanics of broken CBMs and started doing some testing. Since I needed more HP, I decided to consume a ton of Cattle mutagens and serums. I couldn’t particularly remember if they were the best for this purpose but after consuming about 20 mutagens and serums, and not receiving any HP improving mutations, I got suspicious and switched to Ursine category. At that point I had already crossed the threshold as Bovine. So here come the Ursine mutagens and after consuming 5-12 of them, I soon get either Solidly Built or TAAANK mutation, outright cancelling the Fragile and Glass Jaw I had. Finally, wow! I heal up to full HP, wait out all the pain, and start removing the broken CBMs, until a failed removal takes half of my HP. I didn’t feel like continuing, so then I conjure myself 20 purifier serums. I consume most of them, and I’m in a ton of pain (literally close to 1000), and I watch the mutations disappear until I’m left with the ones I started with, except the Fragile and Glass Jaw, which seemed to have permanently disappeared. Also I had the Bovine tag as well. But now I have only 6 base strength (started out as 14) and 70 base HP (started out as 25). I kept injecting purifier serums but they didn’t seem to do anything anymore.

So, like, what’s going on here? Bug, or perfectly functioning design? Am I also missing something here? I mean, it certainly seems buggy that I don’t get the original traits back and that my STR is 8 points less, but my understanding of mutations and their cancellations is also lacking.[/quote]

Mutations that have been replaced not coming back with purifier does sound like a bug, probably because the system is prepared to downgrade towards zero (full nv->high nv->nv) but not lower below that because it assumes the mutation tree started there.

And so your hp, at least, makes sense–fragile cost 75% of it, so without it you should have four times as much, less in this case because of the strength loss, which sounds very odd to me.

For the strength… I don’t really have a clue. You’re not playing with stats through skills, are you?

[quote=“Taraq, post:12082, topic:42”]Mutations that have been replaced not coming back with purifier does sound like a bug, probably because the system is prepared to downgrade towards zero (full nv->high nv->nv) but not lower below that because it assumes the mutation tree started there.

And so your hp, at least, makes sense–fragile cost 75% of it, so without it you should have four times as much, less in this case because of the strength loss, which sounds very odd to me.

For the strength… I don’t really have a clue. You’re not playing with stats through skills, are you?[/quote]
Nope, no stats through skills.

Made a second test with the cattle mutagens. This time my strength was returned to the correct original number. This time, however, I avoided getting too much pain. I suspect the excessive pain (near 1000) was the culprit earlier, since high pain makes stats dive (although not BASE stats). Either that or messing with multiple mutagen categories messes things. This second time I used cattle mutagen ONLY. It’s also possible the purifier serums messed things up, too, and things weren’t subtracted correctly. Who knows.

The HP count still felt bit wonky, even when considering the relevant trait losses, but I don’t have exact numbers now to back anything up. Oh well. Started a new game anyway. Broken Cyborg + Fragile + Slow Healer was a slight loadfest…

They’ve been counted since 0.B.

Quick question- how do I get to all of that sweet, sweet dakka in lab armories? I haxed my way past the front door, but I can’t seem to get to the next console in there.

So, I upgraded my welder with an ups conversion mod. And when the ups drains energy from my Bionic power it makes the torso and the feed warm. Is that supposed to happen?

Is it the console that’s between two locked normal metal doors and also behind safety glass? There’s no “clean” way AFAIK, or at least there wasn’t a few months ago.

  • Safety glass can be smashed with high enough strength and high enough bash damage from the chosen weapon. So, sledgehammer, homewrecker… You will be notified if you’re not doing enough damage.
  • You can destroy doors with an acetylene torch.
  • There are rare CBMs that can help: Sonic Resonator CBM can destroy walls quickly. Quantum Tunneling CBM provides controlled teleportation. (super unsure about the names of the CBMs)
  • Disarm a teleport trap, then disassemble it to get a teleporter. If you get lucky, you get to teleport past the armory door.
  • Use explosives, crafted or otherwise.
  • Try building a simple vehicle and ram the armory door. (untested; just an idea)

One other CBM that can do the job somewhat is the electromagnetic unit. For lab armories, the best you can do is smash through the walls of the console, so you’d need to get past the computer as well.

You do it like the picture. Place down the anvil where I placed it. Don’t set is as furniture.

Position yourself where the anvil should meet you.

Profit.

Items in the way of the electromagnet’s path won’t get damaged, but furniture will. For lab armories, you have to make sure that you don’t hit the second console, but on the bottom loot room of labs you can easily position your metal object to break through the glass.

Lab walls require about an anvil’s weight to smash, the glass walls of the lab can be smashed with something lighter like a heavy duty frame.

Just mentioning this as an option, since there’s easier ways to break through armories. I suppose in the bottom levels of a lab it can be easier if you lack computers skills and strength to smash through walls, I suppose.

Is it the console that’s between two locked normal metal doors and also behind safety glass? There’s no “clean” way AFAIK, or at least there wasn’t a few months ago.[/quote]

Well that’s annoying. There really should be a non semi-cheaty way to get past that door, unless it has the holy +1 cannon of infinity on the other side.

Is it the console that’s between two locked normal metal doors and also behind safety glass? There’s no “clean” way AFAIK, or at least there wasn’t a few months ago.[/quote]

Well that’s annoying. There really should be a non semi-cheaty way to get past that door, unless it has the holy +1 cannon of infinity on the other side.[/quote]

Well, there is also the jackhammer, which can smash walls. That’s not really “cheaty”, is it? I mean, it’s a bloody JACKHAMMER, it’s what they do.

Also, if you smash through to where the inner console is, you’re in, no further hacking required - the door from the inner console to the armoury itself isn’t locked, so you don’t have to worry about smashing that console (it’s really only useful if you end up inside accidentally, or something - I spawned in there once, a few version ago…).

Edit: I forgot to mention, thanks to whoever it was for the tip on boats needing three boat boards - that worked great!

I guess that it’s not really cheating. It’s more of a “be prepared for stuff” thing. It would kind of make sense if you could open all the doors, tho. Having to hack my way past another console seems like enought of a challenge to mitigate the need to lug a jackhammer or anvil down 8 flights of semi-dangerous lab just to get to a room we really should be able to access after the first challenge.

Is it the console that’s between two locked normal metal doors and also behind safety glass? There’s no “clean” way AFAIK, or at least there wasn’t a few months ago.

  • Safety glass can be smashed with high enough strength and high enough bash damage from the chosen weapon. So, sledgehammer, homewrecker… You will be notified if you’re not doing enough damage.
  • You can destroy doors with an acetylene torch.
  • There are rare CBMs that can help: Sonic Resonator CBM can destroy walls quickly. Quantum Tunneling CBM provides controlled teleportation. (super unsure about the names of the CBMs)
  • Disarm a teleport trap, then disassemble it to get a teleporter. If you get lucky, you get to teleport past the armory door.
  • Use explosives, crafted or otherwise.
  • Try building a simple vehicle and ram the armory door. (untested; just an idea)[/quote]

Slams forehead against table Here I’ve spent so much time looking for a jackhammer to hammer through walls in bunkers when I’ve had the Probability Travel CBM installed for a while now! THANK YOU SIR!

Slinks off feeling like a complete moron

[quote=“Azrad, post:12088, topic:42”]One other CBM that can do the job somewhat is the electromagnetic unit. For lab armories, the best you can do is smash through the walls of the console, so you’d need to get past the computer as well.

You do it like the picture. Place down the anvil where I placed it. Don’t set is as furniture.

Position yourself where the anvil should meet you.

Profit.

Items in the way of the electromagnet’s path won’t get damaged, but furniture will. For lab armories, you have to make sure that you don’t hit the second console, but on the bottom loot room of labs you can easily position your metal object to break through the glass.

Lab walls require about an anvil’s weight to smash, the glass walls of the lab can be smashed with something lighter like a heavy duty frame.

Just mentioning this as an option, since there’s easier ways to break through armories. I suppose in the bottom levels of a lab it can be easier if you lack computers skills and strength to smash through walls, I suppose.[/quote]
Be careful when using electromagnet though… It has quite a bit of range. I’ve made a few more entrances to my base by accident. I was using it to collect all the scrap I got from shooting a vehicle with a grenade launcher.

Somehow my bionic power capacity is 1010. What increases it by 10? Is it the battery system?

[quote=“Murdath, post:12093, topic:42”][quote=“Azrad, post:12088, topic:42”]One other CBM that can do the job somewhat is the electromagnetic unit. For lab armories, the best you can do is smash through the walls of the console, so you’d need to get past the computer as well.

You do it like the picture. Place down the anvil where I placed it. Don’t set is as furniture.

Position yourself where the anvil should meet you.

Profit.

Yeah, as I recall, the max range for the electromagnet is about 10 tiles away, and it can punch a hole through several walls if there’s a big enough metal objects. One reason why I keep the electromagnet hotkeyed in a key that’s unlikely to be pressed by accident.
Items in the way of the electromagnet’s path won’t get damaged, but furniture will. For lab armories, you have to make sure that you don’t hit the second console, but on the bottom loot room of labs you can easily position your metal object to break through the glass.

Lab walls require about an anvil’s weight to smash, the glass walls of the lab can be smashed with something lighter like a heavy duty frame.

Just mentioning this as an option, since there’s easier ways to break through armories. I suppose in the bottom levels of a lab it can be easier if you lack computers skills and strength to smash through walls, I suppose.[/quote]
Be careful when using electromagnet though… It has quite a bit of range. I’ve made a few more entrances to my base by accident. I was using it to collect all the scrap I got from shooting a vehicle with a grenade launcher.[/quote]

Battery System, ja.

Hmm, so that’s what it is. Will removing it remove that 10 energy? Having 10010k energy is somewhat bothersome due to how the numbers look.

What foods do you guys take to scout? I ran out of oatmeal and dried rice so I can’t make granola. I suppose I’ll have to go loot some grocery stores and vending machines.

So I am contantly having spasm and vomiting gray goo, is this park of the marloss route or should I be worried?

Hmm. If you ate marloss berries, you should do it outside because if everything goes well a marloss patch will sprout out around you iirc

It is how the Mycus deals with profligates. Get some antifungal drug. ;w;