Are there different “got comfortable” modifiers? Mine is usually maxed out at +3, but that’s probably because I’m Bad Tempered.
Well, this is a “newb” question thread for a reason - new players usually don’t know what to choose or which mods to use right away, and rightfully so; I, as a new player, expect “necessary” additions to either be already implemented inside the vanilla game or stay in the on-by-default mod list when generating a new world. I will most likely want to experience the game the way it was originally meant to be played, keeping the difficulty and the settings as they are at first and not enabling any mods just to see what the game’s like with any modifications.
Can’t fit that small basket inside the 650 volume car trunk? That sucks, but that’s how the devs wanted things to work so that’s how I’m gonna play, at least at first.
I can respect “we don’t want to do X but you can make it into a mod” statements, but as it stands the save I’m using right now is my first serious attempt and I insist that it is played without any “shortcuts” as logical as they seem to be. I did survive for quite a while though, hence me asking whether enabling mods and changing settings after the map is generated is possible in case I do decide to spice things up just a little bit. I’m curious how a game with NPCs, more weapons and more vehicles (including tanks) would play out.