[quote=“KliPeH, post:11733, topic:42”]Oh boy. I’m a fucking idiot.
[spoiler]1. I assumed the RM216 I was carrying is an automatic shotgun, while it actually was a submachine gun. This explains the low damage it was dealing. Or how my shotguns skill is still at 0.
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Not knowing this is a submachine gun, I waited till the Hulk was right next to me so I could hit it square in the face with my “shotgun”. Normally you’d start firing from 5-10 tiles away with anything else, but I haven’t.
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After realizing what I used was, in fact, NOT a shotgun, I forgot to use burst-fire mode - meaning that whenever I shot the Hulk it was a single-shot hit (except when the Trigger Happy trait took effect), and yet I still somehow damaged it HEAVILY. I bet I could’ve used burst-fire mode to finisheit off without dying.[/spoiler]
On rifles, I generally prefer ones without burst fire… though that’s basically because I often pick trigger happy. Either way, go with the rifle you have the most ammo of. Check the info on the ammunition to see which ammo has the highest attack power, if you want to go with damage - though perhaps you should save that ammo for later until you’ve got more skill levels with rifles.
Also, if you have the means to craft it, make a pneumatic assault rifle. Ammo for it is easy to craft (pebbles can be made everywhere, and bearings are better when you have the tools to craft it). Since ammo can be plentiful, your rifles skill can go up very quickly.
This forces me to ask a new question:
What is a (common) strong rifle/SMG that would deal with almost anything you’d throw at it right away?
I have a decent amount of ranged weapons and the ability to craft ammo for them, but don’t know which one to choose. I’ve crafted about 200 .233 rounds to start off, just because I have lots of weapons that use them.
Rifles skill is 1, SMG skill is 2. Here’s what I’ve got so far:
FN SCAR-H
M4A1
AR-15
SKS
FN P90
American-180
L523-MBR
L523-CAR
Weatherby Mark V
H&K UMP45
H&K G36[/quote]